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[ue4] Apply V1 default settings in build.cs only for UE 4.24 and late…
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…r. Previous versions don't have that setting. Closes #1631.
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badlogic committed Mar 30, 2020
1 parent 7089947 commit 70e7519
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Showing 2 changed files with 5 additions and 1 deletion.
Expand Up @@ -9,7 +9,9 @@ public SpineEditorPlugin(ReadOnlyTargetRules Target) : base(Target)
{
PrivatePCHHeaderFile = "Private/SpineEditorPluginPrivatePCH.h";
PCHUsage = PCHUsageMode.UseSharedPCHs;
#if UE_4_24_OR_LATER
DefaultBuildSettings = BuildSettingsVersion.V1;
#endif

PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "Public"));
PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "../SpinePlugin/Public/spine-cpp/include"));
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Expand Up @@ -9,7 +9,9 @@ public SpinePlugin(ReadOnlyTargetRules Target) : base(Target)
{
PrivatePCHHeaderFile = "Private/SpinePluginPrivatePCH.h";
PCHUsage = PCHUsageMode.UseSharedPCHs;
DefaultBuildSettings = BuildSettingsVersion.V1;
#if UE_4_24_OR_LATER
DefaultBuildSettings = BuildSettingsVersion.V1;
#endif

PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "Public"));
PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "Public/spine-cpp/include"));
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