Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[csharp - 3.7] Case where PathConstraint does not place the bones correctly on the path #1222

Closed
pharan opened this issue Dec 7, 2018 · 3 comments
Assignees

Comments

@pharan
Copy link
Contributor

pharan commented Dec 7, 2018

The constrained bone chains on both the Tank and the Stretchyman skeletons are working correctly.

However, forum user reported: http://esotericsoftware.com/forum/Problem-upgrading-to-3-7-11175

Works fine in Spine editor.
Bones are misplaced in Unity.
file
Parts of the hair are weighted to a chain of bones constrained to paths.

In Unity, all the bones are placed at the center regardless of the value of position or spacing.
image

The PathConstraint settings are similar to Stretchyman's.
image

user's
image

But stretchyman's IK works correctly, while user's does not.

@pharan
Copy link
Contributor Author

pharan commented Dec 9, 2018

image

I've simplified the user's skeleton to have no other constraints except the ones for the hair.

The problem persists. But I think that rules it out as a constraint update order problem.

@pharan pharan changed the title [csharp - 3.7] PathConstraint does not place the bones correctly on the path [csharp - 3.7] Case where PathConstraint does not place the bones correctly on the path Dec 9, 2018
@HaraldCsaszar
Copy link
Collaborator

Internal repro email hash for completeness:
FMfcgxvzLrQQMfNcTnRPJdcWKtDwQKlW

HaraldCsaszar added a commit that referenced this issue Dec 15, 2018
…rameters which caused incorrectly placed bones with PathConstraints in some cases. Fixes #1222
@HaraldCsaszar
Copy link
Collaborator

Fixed in spince-csharp, 3.7-beta branch.

HaraldCsaszar added a commit that referenced this issue Dec 15, 2018
…rameters which caused incorrectly placed bones with PathConstraints in some cases. Fixes #1222

(cherry picked from commit 651416c)
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Development

No branches or pull requests

2 participants