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[csharp - 3.7] Case where PathConstraint does not place the bones correctly on the path #1222
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pharan
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[csharp - 3.7] PathConstraint does not place the bones correctly on the path
[csharp - 3.7] Case where PathConstraint does not place the bones correctly on the path
Dec 9, 2018
Internal repro email hash for completeness: |
HaraldCsaszar
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Dec 15, 2018
…rameters which caused incorrectly placed bones with PathConstraints in some cases. Fixes #1222
Fixed in spince-csharp, 3.7-beta branch. |
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The constrained bone chains on both the Tank and the Stretchyman skeletons are working correctly.
However, forum user reported: http://esotericsoftware.com/forum/Problem-upgrading-to-3-7-11175
Works fine in Spine editor.
Bones are misplaced in Unity.
Parts of the hair are weighted to a chain of bones constrained to paths.
In Unity, all the bones are placed at the center regardless of the value of
position
orspacing
.The PathConstraint settings are similar to Stretchyman's.
user's
But stretchyman's IK works correctly, while user's does not.
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