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[runtimes] Check version and fail gracefully if runtime version doesn't match skeleton version #1497

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badlogic opened this issue Sep 18, 2019 · 0 comments
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See this PR for C #1437

  • spine-libgdx

  • spine-csharp
  • spine-xna
  • spine-monogame
  • spine-unity
  • spine-tk2d

  • spine-c
  • spine-cpp
  • spine-sfml
  • spine-cocos2d-objc
  • spine-cocos2dx
  • spine-ue4

  • spine-ts core
  • spine-ts webgl
  • spine-ts canvas
  • spine-ts threejs

  • spine-as3
  • spine-starling

  • spine-lua
  • spine-love
  • spine-corona
@badlogic badlogic self-assigned this Sep 23, 2019
@badlogic badlogic added ready and removed in progress labels Dec 5, 2019
HaraldCsaszar added a commit that referenced this issue Oct 28, 2020
…ata fails. Fixed memory leak when loading incompatible binary skeleton asset. Closes #1799. See #1497.
@esoteric-software esoteric-software bot removed the ready label Sep 2, 2021
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