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[runtimes] Add IK following demo #1532

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badlogic opened this issue Oct 24, 2019 · 0 comments
Open
11 of 21 tasks

[runtimes] Add IK following demo #1532

badlogic opened this issue Oct 24, 2019 · 0 comments
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@badlogic
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badlogic commented Oct 24, 2019

Add a simple demo using Spineboy and his aim animation that let's the back arm follow the crosshair bone.

  • spine-libgdx

  • spine-csharp
  • spine-xna
  • spine-monogame
  • spine-unity
  • spine-tk2d

  • spine-c
  • spine-cpp
  • spine-sfml
  • spine-cocos2d-objc
  • spine-cocos2dx
  • spine-ue4

  • spine-ts core
  • spine-ts webgl
  • spine-ts canvas
  • spine-ts threejs

  • spine-as3
  • spine-starling

  • spine-lua
  • spine-love
  • spine-corona
@badlogic badlogic self-assigned this Oct 24, 2019
badlogic added a commit that referenced this issue Oct 25, 2019
badlogic added a commit that referenced this issue Oct 28, 2019
…:setPreUpdateWorldTransformsListener() and SkeletonAnimation::setPostUpdateWorldTransformsListener().
badlogic added a commit that referenced this issue Oct 28, 2019
…teWorldTransformListener and postUpdateWorldTransformsListener which allow modifying a skeleton pre- and post-calculation of the world transformations. See #1532.
@badlogic badlogic added ready and removed in progress labels Dec 5, 2019
@esoteric-software esoteric-software bot removed the ready label Sep 2, 2021
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