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[c] Event > setAnimation > freed linked list #178

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jllust opened this issue Feb 1, 2014 · 1 comment
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[c] Event > setAnimation > freed linked list #178

jllust opened this issue Feb 1, 2014 · 1 comment
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@jllust
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jllust commented Feb 1, 2014

When listening for an event, Animation_end, Animation_complete, custom. Then leads to a setAnimation the in process loop will continue to access freed memory from the previous animation’s linked list via the "current" pointer in AnimationState.c
Temp fix at: ab3c661

@pharan pharan changed the title Event > setAnimation > freed linked list [C] Event > setAnimation > freed linked list Feb 16, 2016
@badlogic badlogic added the bug label Jul 18, 2016
@badlogic badlogic changed the title [C] Event > setAnimation > freed linked list [c] Event > setAnimation > freed linked list Jul 18, 2016
@NathanSweet
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AnimationState has been upgraded starting with Spine 3.5. This and many other issues have been fixed, see #621.

@NathanSweet NathanSweet self-assigned this Nov 3, 2016
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