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When listening for an event, Animation_end, Animation_complete, custom. Then leads to a setAnimation the in process loop will continue to access freed memory from the previous animation’s linked list via the "current" pointer in AnimationState.c
Temp fix at: ab3c661
The text was updated successfully, but these errors were encountered:
pharan
changed the title
Event > setAnimation > freed linked list
[C] Event > setAnimation > freed linked list
Feb 16, 2016
When listening for an event, Animation_end, Animation_complete, custom. Then leads to a setAnimation the in process loop will continue to access freed memory from the previous animation’s linked list via the "current" pointer in AnimationState.c
Temp fix at: ab3c661
The text was updated successfully, but these errors were encountered: