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[unity] Incorrect behaviour of deform timeline with Domain Reload #2066

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HaraldCsaszar opened this issue Apr 7, 2022 · 1 comment
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@HaraldCsaszar
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Reported on the forum:
http://esotericsoftware.com/forum/Playing-and-mixing-animations-using-Unity-Timelines-issue-17331
Reproduction project sent via email:
FMfcgzGmvnvzkckzpGGvLZZZqQkPVTdB

DataReloadHandler incorrectly reloaded SkeletonDataAssets but only re-initialized some of the scene's skeletons, leading to old and new Attachment object references being compared.

@HaraldCsaszar HaraldCsaszar self-assigned this Apr 7, 2022
HaraldCsaszar added a commit that referenced this issue Apr 13, 2022
…eline) at Domain Reload. (Fix of previous commit 0820bd7). Closes #2066.
@HaraldCsaszar
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Note: the first commit did not fix the issue properly, second commit 70277b8 pushed and 4.0 and 4.1-beta unitypackages released.

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