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DataReloadHandler incorrectly reloaded SkeletonDataAssets but only re-initialized some of the scene's skeletons, leading to old and new Attachment object references being compared.
The text was updated successfully, but these errors were encountered:
Reported on the forum:
http://esotericsoftware.com/forum/Playing-and-mixing-animations-using-Unity-Timelines-issue-17331
Reproduction project sent via email:
FMfcgzGmvnvzkckzpGGvLZZZqQkPVTdB
DataReloadHandler
incorrectly reloaded SkeletonDataAssets but only re-initialized some of the scene's skeletons, leading to old and newAttachment
object references being compared.The text was updated successfully, but these errors were encountered: