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[xna] Make SkeletonRenderer compatible with SpriteBatch #953

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badlogic opened this issue Jul 25, 2017 · 1 comment
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[xna] Make SkeletonRenderer compatible with SpriteBatch #953

badlogic opened this issue Jul 25, 2017 · 1 comment
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@badlogic
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See http://esotericsoftware.com/forum/Monogame-Spine-Draw-Order-9061

@badlogic badlogic self-assigned this Jul 25, 2017
badlogic added a commit that referenced this issue Oct 13, 2017
…this instead of the less capable XNA SpriteBatch and ensure maximum batching. See #953.
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XNA SpriteBatch can only render quads. Instead of making SkeletonRenderer compatible with XNA SpriteBatcher, we let users obtain MeshBatcher of a SkeletonRenderer, so they can batch their meshes with those of skeletons.

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