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Javascript oriented bounding box construction using the DiTO algorithm from "Fast Computation of Tight-Fitting Oriented Bounding Boxes" of the book "Game Engine Gems 2"

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dito.ts

Javascript implementation of the DiTO OBB construction method "Fast Computation of Tight-Fitting Oriented Bounding Boxes" of the book "Game Engine Gems 2", based on the provided C++ sample implementation.

Bounding Boxes

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Licensing

Copyright 2018 Esri. Copyright 2011 Thomas Larsson and Linus Kallberg (C++ implementation).

Licensed under the BSD 2-clause License, you may not use this file except in compliance with the License.

Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.

A copy of the license is available in the repository's LICENSE file.

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Javascript oriented bounding box construction using the DiTO algorithm from "Fast Computation of Tight-Fitting Oriented Bounding Boxes" of the book "Game Engine Gems 2"

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