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FluidSynth-Lite

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FluidSynth-Lite is a stripped down version of FluidSynth, the real-time software synthesizer. It's meant to be used by Doom64EX.

The major differences are as follows:

  • All sound server drivers have been removed. It's expected that some other library can handle actual playback (ex. Pulseaudio or SDL2).
  • Dependencies on GTK+ for its threads/atomics implementations have been removed. Instead, we use stdatomic.h if present, or compiler builtin functions otherwise. For threads we use pthread or winapi depending on OS.
  • There are no external dependencies at all now, which is great.

The original README document can be found in README.fluidsynth.

Compiling

CMake is the only build tool that is supported -- all others have been removed. Make sure you have at least version 2.6.3, and that cmake can be found in the PATH environment variable.

Download the source code for this project, extract it (if applicable), and navigate to it. Then just run cmake:

$ cmake .         # Generate build files in the current directory
$ cmake --build . # Compile the project

By default, this will compile a libfluidsynth.a on Linux and fluidsynth.lib on Windows.

It's also possible to use CMake-GUI.

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Deleted dependency of Doom64EX.

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