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Remove old ColliderComponent #10122

Merged
merged 1 commit into from
May 3, 2024
Merged

Remove old ColliderComponent #10122

merged 1 commit into from
May 3, 2024

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HexaField
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@HexaField HexaField commented May 3, 2024

Summary

All our up to date scenes use our new collider format, so we can drop support for the old one.

Subtasks Checklist

Breaking Changes

References

closes #insert number here

QA Steps

@HexaField HexaField enabled auto-merge May 3, 2024 02:44
@HexaField HexaField disabled auto-merge May 3, 2024 03:38
@HexaField HexaField merged commit 6d7fd1d into dev May 3, 2024
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@HexaField HexaField deleted the remove-old-collider branch May 3, 2024 03:39
MbfloydIR added a commit that referenced this pull request May 6, 2024
* dev:
  fix admin projects and build status modals and statuses (#10116)
  Add unique constraint to project name column (#10125)
  9928 optimize asset builds (#9965)
  Physics API Abstraction (#10124)
  rework scene loaded state usage (#10127)
  Camera and Spectation are Event Sourced (#10130)
  Location GLTF State Cleanup (#10129)
  Add locationType menu (#10128)
  IR 465 ECS Materials (#10109)
  Fix scenestate references in playmode tool (#10126)
  Remove old ColliderComponent (#10122)
  GLTF ECS Loader (#10102)
  Systems without any pre/post/sub systems will no longer start out expanded (#10120)
  Updated the avatar radius and camera rotation (#10118)
  Fixed setup helm in dev-deploy (#10092)
  Fix interactable cursor style reactor (#10117)
  IR-1790 making the addComponent search box gain focus automatically when opening the addComponent popup (#10106)
  Update AddEditLocationModal.tsx (#10110)
  Update README.md (#10112)
  MountPoint/Grabbable/Link Components now add Interactables to the authoring layer, optimized useEffects to Systems/Components/Editors (#10105)
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