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updated the avatar radius and camera rotation #10118

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merged 6 commits into from
May 2, 2024

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MbfloydIR
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Summary

updated the camera rotation to use the world rotation
updated the avatar radius to be the sum of the eyeOffset and the camera Near values

Subtasks Checklist

Breaking Changes

References

closes #insert number here

QA Steps

…ra Near values

updated the camera rotation to use the world rotation
spawn avatar fetches camera's near value from camera component
@HexaField HexaField self-requested a review May 2, 2024 21:22
@HexaField HexaField merged commit 970fc86 into dev May 2, 2024
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@HexaField HexaField deleted the michael/IR-1798_avatar_camera_offset branch May 2, 2024 21:51
MbfloydIR added a commit that referenced this pull request May 6, 2024
* dev:
  fix admin projects and build status modals and statuses (#10116)
  Add unique constraint to project name column (#10125)
  9928 optimize asset builds (#9965)
  Physics API Abstraction (#10124)
  rework scene loaded state usage (#10127)
  Camera and Spectation are Event Sourced (#10130)
  Location GLTF State Cleanup (#10129)
  Add locationType menu (#10128)
  IR 465 ECS Materials (#10109)
  Fix scenestate references in playmode tool (#10126)
  Remove old ColliderComponent (#10122)
  GLTF ECS Loader (#10102)
  Systems without any pre/post/sub systems will no longer start out expanded (#10120)
  Updated the avatar radius and camera rotation (#10118)
  Fixed setup helm in dev-deploy (#10092)
  Fix interactable cursor style reactor (#10117)
  IR-1790 making the addComponent search box gain focus automatically when opening the addComponent popup (#10106)
  Update AddEditLocationModal.tsx (#10110)
  Update README.md (#10112)
  MountPoint/Grabbable/Link Components now add Interactables to the authoring layer, optimized useEffects to Systems/Components/Editors (#10105)
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2 participants