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updated the avatar radius and camera rotation #10118
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…ra Near values updated the camera rotation to use the world rotation
HexaField
requested changes
May 1, 2024
spawn avatar fetches camera's near value from camera component
HexaField
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May 1, 2024
…he Avatar Controller Component
HexaField
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May 2, 2024
HexaField
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May 2, 2024
packages/engine/src/avatar/components/AvatarControllerComponent.ts
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MbfloydIR
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May 6, 2024
* dev: fix admin projects and build status modals and statuses (#10116) Add unique constraint to project name column (#10125) 9928 optimize asset builds (#9965) Physics API Abstraction (#10124) rework scene loaded state usage (#10127) Camera and Spectation are Event Sourced (#10130) Location GLTF State Cleanup (#10129) Add locationType menu (#10128) IR 465 ECS Materials (#10109) Fix scenestate references in playmode tool (#10126) Remove old ColliderComponent (#10122) GLTF ECS Loader (#10102) Systems without any pre/post/sub systems will no longer start out expanded (#10120) Updated the avatar radius and camera rotation (#10118) Fixed setup helm in dev-deploy (#10092) Fix interactable cursor style reactor (#10117) IR-1790 making the addComponent search box gain focus automatically when opening the addComponent popup (#10106) Update AddEditLocationModal.tsx (#10110) Update README.md (#10112) MountPoint/Grabbable/Link Components now add Interactables to the authoring layer, optimized useEffects to Systems/Components/Editors (#10105)
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Summary
updated the camera rotation to use the world rotation
updated the avatar radius to be the sum of the eyeOffset and the camera Near values
Subtasks Checklist
Breaking Changes
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closes #insert number here
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