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Physics API Abstraction #10124

Merged
merged 14 commits into from
May 5, 2024
Merged

Physics API Abstraction #10124

merged 14 commits into from
May 5, 2024

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Summary

Subtasks Checklist

Breaking Changes

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closes #insert number here

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@HexaField HexaField marked this pull request as ready for review May 4, 2024 03:18
@HexaField HexaField marked this pull request as draft May 5, 2024 12:27
@HexaField HexaField marked this pull request as ready for review May 5, 2024 12:36
@HexaField HexaField merged commit 93afb7c into dev May 5, 2024
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@HexaField HexaField deleted the physics-api-abstraction branch May 5, 2024 23:24
MbfloydIR added a commit that referenced this pull request May 6, 2024
* dev:
  fix admin projects and build status modals and statuses (#10116)
  Add unique constraint to project name column (#10125)
  9928 optimize asset builds (#9965)
  Physics API Abstraction (#10124)
  rework scene loaded state usage (#10127)
  Camera and Spectation are Event Sourced (#10130)
  Location GLTF State Cleanup (#10129)
  Add locationType menu (#10128)
  IR 465 ECS Materials (#10109)
  Fix scenestate references in playmode tool (#10126)
  Remove old ColliderComponent (#10122)
  GLTF ECS Loader (#10102)
  Systems without any pre/post/sub systems will no longer start out expanded (#10120)
  Updated the avatar radius and camera rotation (#10118)
  Fixed setup helm in dev-deploy (#10092)
  Fix interactable cursor style reactor (#10117)
  IR-1790 making the addComponent search box gain focus automatically when opening the addComponent popup (#10106)
  Update AddEditLocationModal.tsx (#10110)
  Update README.md (#10112)
  MountPoint/Grabbable/Link Components now add Interactables to the authoring layer, optimized useEffects to Systems/Components/Editors (#10105)
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