A game like Pac-Man, in the sense that the player has a limited means of defending themselves.
- The levels need to be designed in a specific way.
- Create a separate scene for the new level (note that this scene should not be included in the build).
- Create a tilemap, with separate objects for the floor, walls, obstacles, etc.
- Place enemies, pickups, etc. in the level.
- Place a
LevelData
script on the object storing the tilemaps. - Make note of the enemies, pickups, etc. in the level, then add them to the
LevelData
object in the inspector.
I have to give thanks to the following, either due to use of their assets, contributions, and/or assistance.
-
- Bogart VGM - Dubious Dungeons
- Brandon Morris - Evil Temple
- isaiah658 - Dark Rooms & Scary Things
- Rubberduck - various sound effects
- Michael Klier - The Crypt
-
- LunarSignals - I used their character sprites
- Buch - I used one of their tilemaps
- Electrick - They made some miscellaneous sprites for me