Currently it is only a NodeGraphAsset plugin with Houdini Node UI in Unreal(目前它只是个UE中的有着Houdini UI的节点图资产)
- 1.1 New Asset type(新的资产类型)
- 1.2 Asset Editor Layout(资产编辑器所需要的Tab和布局)
- 1.3 Houdini ui node and connection(Houdini ui 节点与连线)
- 1.4 Snap and align when dragging node(自动吸附对齐已经节点)
- 1.5 Support Ctrl/Shift drag in houdini(Ctrl/Shift拖动节点)
y- 1.6 Draw cutting curve in graph panel(在节点图中画切割线,但目前没有实现切割)
- 1.7 Nodes Menu(非蓝图式的节点菜单)
- 1.8 Subnet(子图)
Unable to use in current conmmit, because subnet is not contained in Resources/ToolShelfs/SopTools.shelf. If you want to check this feature, add a FPMSEdGraphSchemaAction_ShelfTool(UPMSSubGraphNode::StaticClass(),.....) to root menu in the line 317 of PMSEdGraphSchema.cpp.(目前不可用,因为Resources/ToolShelfs/SopTools.shelf中没有subnet,如果你想尝试这一功能,需要在PMSEdGraphSchema.cpp中的317行手动添加一个FPMSEdGraphSchemaAction_ShelfTool(UPMSSubGraphNode::StaticClass(),.....) 到菜单根节点)