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ByteX is a bytecode plugin platform based on Android Gradle Transform Api and ASM.
(Maybe you can think of it as a socket with unlimited plugs?)
In the apk building process, each plugin is completely independent. It not only can run independently from the ByteX host, but also can be automatically integrated into the host into a single Transform along with other plugins.
What's more, each plugin's code is decoupled from one another, as well as their host, which makes it extensible and highly efficient for the development of new plugins.
If all features are developed as a separate plugin, each plugin will cost 10+s, and the compilation time will increase linearly.
But if the iterative development in only one plugin module will make it more and more cluttered, for the code is deeply coupled.
So an idea was raised. It could make sense to build a bytecode plugin platform, and the new feature can be extended based on it as a new plugin.
-
Code reuse. The common code sinks to
common
module and is reused by all plugins, so that each plugin only needs to focus on bytecode operation. -
Plugin code is isolated and decoupled from each other. Based on ByteX, each feature is independent as a single plugin, and the code of each plugin is isolated from each other, which is conducive to develop a new plugin.
-
Platformization makes
Transform
more efficient.-
Class files are processed in multiple threads concurrently, making full use of the CPU resources of your machine.
-
Plugins are automatically and seamlessly integrated into a single
Transform
to improve the efficiency of processing. During theTransform
process, the IO of the class file is time-consuming. Integrating all the plugins into a single transform can avoid the costing time increasing linearly. It makes "1 + 1 = 2" become "1 + 1 <2" or approximately equal to 1.
-
-
Plugin portability is outstanding. Each plugin can be separated from the ByteX host, working as a transform independently.
TransformEngine
Reading all the class files in the project and Android SDK, and writing back to the specified directory.
base-plugin
ByteX host.
common
Basic code library, including class diagram construction, logs, interfaces provided to various plugins.
other plugin modules
Depending on common
module and focusing on bytecode operation.
Add those configuration code to your build.gradle, and apply your plugins on demand.
buildscript {
ext.plugin_version="0.1.0"
repositories {
maven { url "https://dl.bintray.com/tellh/maven" }
google()
jcenter()
}
dependencies {
classpath "com.bytedance.android.byteX:base-plugin:${plugin_version}"
// Add bytex plugins' dependencies on demand
classpath "com.bytedance.android.byteX:refer-check-plugin:${plugin_version}"
// ...
}
}
apply plugin: 'com.android.application'
// apply bytex host
apply plugin: 'bytex'
ByteX {
enable true
enableInDebug false
logLevel "DEBUG"
}
// apply bytex plugins on demand...
apply plugin: 'bytex.refer_check'
// ...
Note: If you do not apply the ByteX host, those ByteX plugins are no different from ordinary plugins and each will form a separate Transform. On the contrary, all ByteX plugins will automatically merge into a Transform with the help of the ByteX host.
The following are the plugins based on ByteX. You can learn more usage information about those plugins in their own README.md.
- access-inline-plugin(Inline access method)
- shrink-r-plugin(Slimming R files&Unused resource check)
- closeable-check-plugin(Detect opening stream without close)
- const-inline-plugin(Inline constants)
- field-assign-opt-plugin(Optimize redundant assignment instructions)
- getter-setter-inline-plugin (Inline Getters and Setters)
- method-call-opt-plugin(Delete some method invoking instructions clearly e.g.
Log.d
) - coverage-plugin(Online code coverage)
- refer-check-plugin(Detect if there is a invocation to a non-existent method and a reference to a non-existent field)
- serialization-check-plugin(Serialization check)
- SourceFileKiller(Shrink SourceFile and linenumber)
If you have some creative ideas and demands related to bytecode, come to join us to develop a new bytecode plugin based on ByteX!
Please read through our [Developer API](wiki/ByteX Developer API-zh.md).
Apache 2.0