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arm64 build shows a logo, then fades to black screen on boot, audio keeps playing
X64 Logs
% ./Celeste64-v1-2/Celeste64
Celeste 64 v.1.1.1
Foster: v0.1.18
Platform: Darwin 23.3.0 Darwin Kernel Version 23.3.0: Wed Dec 20 21:30:27 PST 2023; root:xnu-10002.81.5~7/RELEASE_ARM64_T8103 (Arm64)
Framework: .NET 8.0.1
SDL: v2.30.0
OpenGL: v4.1 Metal - 88, Apple M1
FMOD Bindings: v20218
FMOD: v20218
WARNING: Output of vertex shader 'v_col' not read by fragment shader
WARNING: Output of vertex shader 'v_type' not read by fragment shader
WARNING: Output of vertex shader 'v_color' not read by fragment shader
Loaded Assets in 1324ms
ARM64 Logs
% ./Celeste64-v1/Celeste64
Celeste 64 v.1.1.1
Foster: v0.1.18
Platform: Darwin 23.3.0 Darwin Kernel Version 23.3.0: Wed Dec 20 21:30:27 PST 2023; root:xnu-10002.81.5~7/RELEASE_ARM64_T8103 (Arm64)
Framework: .NET 8.0.1
SDL: v2.30.0
OpenGL: v4.1 Metal - 88, Apple M1
FMOD Bindings: v20218
FMOD: v20218
WARNING: Output of vertex shader 'v_col' not read by fragment shader
WARNING: Output of vertex shader 'v_type' not read by fragment shader
WARNING: Output of vertex shader 'v_color' not read by fragment shader
Loaded Assets in 748ms
The text was updated successfully, but these errors were encountered:
X64 Logs
ARM64 Logs
The text was updated successfully, but these errors were encountered: