The following steps describe how to compile the code and get the game running on Windows.
- Microsoft Visual Studio 2019, the community edition is free
- Qt 5.14.1
- Qt vs addin (recommended)
- Noesis Gui 3.0.4
Download the native SDK, open the Visual Studio solution and build the NoesisApp in Debug configuration. For using Noesis in a development build, you need to get a trial license. - Steam SDK
- CMake 3.16 or newer
cp -r "<EXISTING_INGOMIA_INSTALLATION>/content/tilesheet" /content
mkdir build && cd build
cmake .. \
-DQt5_DIR="<QTINSTALLDIR>/<ARCH>/lib/cmake/Qt5" \
-DSTEAM_SDK_DIR="<STEAMSDKDIR>/sdk" \
-DNOESIS_ROOT="<NOESISDIR>" \
-DNOESIS_LICENSE_NAME="<TRIAL_LICENSE_NAME>" \
-DNOESIS_LICENSE_KEY="<TRIAL_LICENSE_KEY>"
If no errors have occured, proceed building the project with the chose build system.
Help with Ignomia is always welcome.
We love to hear about your ideas on this game! Please head straight to our Discord server and discuss them in the #suggestions channel. You might see them realized at some point.
Please don't open tickets for suggestions on your own. That is reserved for already planed features.
Even if you can't contribute in code, testing and reporting bugs is just as important to us. If you find something which doesn't behave right, or even crashes, feel free to open a ticket in the bugtracker.
Please include only one bug per ticket, with a precise step-by-step instruction how to trigger, and search for open tickets on the same subject first.
If you prefer, you may also try to reproduce bugs reported by other users. The more precise informations on a bug are, the higher the chance it can be fixed.
If you know any of C++ or WPF, you can help right away! Feel free to check for open bugs, and hop over to our Discord channel to get you sorted in.
Please provide your contributions in the form of a pull request, rebased onto the current head of development.
The contents of this repository are licensed under GNU AFFERO GENERAL PUBLIC LICENSE Version 3. All contributions must adhere to the terms and conditions of this license. By submitting a pull request, you attest that you own the necessary rights on the code and you will abide to the AGPL3 license.
Hop over to our Discord server or open a ticket please.