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Use 1 shader for all materials.The performance is low even on a gaming laptop without any rendered geometry see [1]. And [2] for more references on this subject.
Full Performance assessment (2+participants) (Quest)
Full Performance assessment (2+participants) (Server)
disable VR for windows builds
Attempts/ideas at fixing Simulator/motion Sickness
Add motion blur
Increase “caging”: emphasize the car interior and reduce the outlook to the moving world
Increase visual fidelity
New Features
Add turn indicator sound (blinker)
Reverse Option R for Driving (We will not implement this)
NPC vehicle
Naive approache (Playback one specific file)
Implementation
Testing
Scenario Hyperspace (Finding the closest matching scenario (time and position) to play the other perspective
Implementation
Testing
Modelling vehicle control inputs, base on vehicle speed, distance etc.
Open Design Questions
General ToDos:
Performance
Attempts/ideas at fixing Simulator/motion Sickness
New Features
NPC vehicle
Pedestraian implementatonion
Future Work
ROS implementation
Testing
Old Bugs
Participant Experience
Technical Issues
Scenario Details
These issues can be fixed inside the unity editor and do not requiree code changes.)
Future Work
Student Projects:
References:
[1] low performance even with a gaming Laptop:
[2] https://skarredghost.com/2016/11/28/how-a-developer-can-reduce-motion-sickness/
https://virtualspeech.com/blog/motion-sickness-vr
https://www.researchgate.net/publication/342661085_Virtual_Reality_Sickness_A_Review_of_Causes_and_Measurements
Factors Associated With Virtual Reality Sickness in Head-Mounted Displays: A Systematic Review and Meta-Analysis
https://www.researchgate.net/publication/321661932_Cyber_Sickness_in_Virtual_Reality_-_Literature_Review
Getting Rid of Cybersickness Book
Meta analysis impact of fidelity on simulator sickbess
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