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awesome 3d human reconstruction

A curated list of related resources for 3d human reconstruction.

Contents

3d human

nerf or pifu

• StereoPIFu: Depth Aware Clothed Human Digitization via Stereo Vision paper
• Learning Implicit 3D Representations of Dressed Humans from Sparse Views paper
• Animatable Neural Radiance Fields for Human Body Modeling paper
• PaMIR: Parametric Model-Conditioned Implicit Representation for Image-based Human Reconstruction paper code
• Neural Actor: Neural Free-view Synthesis of Human Actors with Pose Control paper&code
• MoCo-Flow: Neural Motion Consensus Flow for Dynamic Humans in Stationary Monocular Cameras paper
• DoubleField: Bridging the Neural Surface and Radiance Fields for High-fidelity Human Rendering paper
• Bridge the Gap Between Model-based and Model-free Human Reconstruction paper
• MetaAvatar: Learning Animatable Clothed Human Models from Few Depth Images paper
• Animatable Neural Radiance Fields from Monocular RGB Video paper
• Few-shot Neural Human Performance Rendering from Sparse RGBD Videos paper
• Relightable Neural Video Portrait paper
• FLAME-in-NeRF : Neural control of Radiance Fields for Free View Face Animation paper
• ARCH++: Animation-Ready Clothed Human Reconstruction Revisited paper
• Neural-GIF: Neural Generalized Implicit Functions for Animating People in Clothing paper
• Neural Human Performer: Learning Generalizable Radiance Fields for Human Performance Rendering paper code
• Topologically Consistent Multi-View Face Inference Using Volumetric Sampling paper
• Creating and Reenacting Controllable 3D Humans with Differentiable Rendering paper
• H-NeRF: Neural Radiance Fields for Rendering and Temporal Reconstruction of Humans in Motion paper
• FENeRF: Face Editing in Neural Radiance Fields paper
• LatentHuman: Shape-and-Pose Disentangled Latent Representation for Human Bodies paper&code
• Neural Head Avatars from Monocular RGB Videos paper
• HumanNeRF: Generalizable Neural Human Radiance Field from Sparse Inputs paper
• Implicit Neural Deformation for Multi-View Face Reconstruction paper
• MoFaNeRF: Morphable Facial Neural Radiance Field paper code
• Geometry-Guided Progressive NeRF for Generalizable and Efficient Neural Human Rendering paper
• HeadNeRF: A Real-time NeRF-based Parametric Head Model paper
• I M Avatar: Implicit Morphable Head Avatars from Videos paper
• LookinGoodπ: Real-time Person-independent Neural Re-rendering for High-quality Human Performance Capture paper
• ICON: Implicit Clothed humans Obtained from Normals paper code
• DD-NeRF: Double-Diffusion Neural Radiance Field as a Generalizable Implicit Body Representation paper
• Human View Synthesis using a Single Sparse RGB-D Input paper
• Surface-Aligned Neural Radiance Fields for Controllable 3D Human Synthesis paper
• Embodied Hands: Modeling and Capturing Hands and Bodies Together paper
• HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Video paper
• gDNA: Towards Generative Detailed Neural Avatars paper code
• SelfRecon: Self Reconstruction Your Digital Avatar from Monocular Video paper
• NeuVV: Neural Volumetric Videos with Immersive Rendering and Editing paper

3D human whole body

• Collaborative Regression of Expressive Bodies using Moderation paper&code
• Monocular Real-time Full Body Capture with Inter-part Correlations paper&code
• Monocular Real-time Hand Shape and Motion Capture using Multi-modal Data paper&code
• Real-time RGBD-based Extended Body Pose Estimation paper code
• Detailed Avatar Recovery from Single Image paper
• Lightweight Multi-person Total Motion Capture Using Sparse Multi-view Cameras paper
• Imposing Temporal Consistency on Deep Monocular Body Shape and Pose Estimation paper
• PIANO: A Parametric Hand Bone Model from Magnetic Resonance Imaging github

3D human body

• Monocular Expressive Body Regression through Body-Driven Attention paper code
• FrankMocap: Fast Monocular 3D Hand and Body Motion Capture by Regression and Integration paper code
• Pose2Mesh: Graph Convolutional Network for 3D Human Pose and Mesh Recovery from a 2D Human Pose paper code
• Monocular Real-Time Volumetric Performance Capture paper code
• Full-Body Awareness from Partial Observations paper code
• CenterHMR: a Bottom-up Single-shot Method for Multi-person 3D Mesh Recovery from a Single Image paper code
• Reconstructing NBA players paper code
• Going beyond Free Viewpoint: Creating Animatable Volumetric Video of Human Performances paper
• Synthetic Training for Accurate 3D Human Pose and Shape Estimation in the Wild paper code
• MonoClothCap: Towards Temporally Coherent Clothing Capture from Monocular RGB Video paper
• Multi-View Consistency Loss for Improved Single-Image 3D Reconstruction of Clothed People paper code
• Synthetic Training for Monocular Human Mesh Recovery paper
• Pose2Pose: 3D Positional Pose-Guided 3D Rotational Pose Prediction for Expressive 3D Human Pose and Mesh Estimation paper
• Deep Physics-aware Inference of Cloth Deformation for Monocular Human Performance Capture
• 4D Human Body Capture from Egocentric Video via 3D Scene Grounding paper
• HybrIK: A Hybrid Analytical-Neural Inverse Kinematics Solution for 3D Human Pose and Shape Estimation paper code
• We are More than Our Joints: Predicting how 3D Bodies Move paper
• SMPLy Benchmarking 3D Human Pose Estimation in the Wild paper
• Synthesizing Long-Term 3D Human Motion and Interaction in 3D paper
• Detailed 3D Human Body Reconstruction from Multi-view Images Combining Voxel Super-Resolution and Learned Implicit Representation
• A novel joint points and silhouette-based method to estimate 3D human pose and shape
• FaceDet3D: Facial Expressions with 3D Geometric Detail Prediction paper
• NerFACE: Dynamic Neural Radiance Fields for Monocular 4D Facial Avatar Reconstruction code
• Learning Complex 3D Human Self-Contact paper
• Populating 3D Scenes by Learning Human-Scene Interaction paper
• ANR: Articulated Neural Rendering for Virtual Avatars paper
• Human Mesh Recovery from Multiple Shots paper
• Lifting 2D StyleGAN for 3D-Aware Face Generation [paper](S3: Neural Shape, Skeleton, and Skinning Fields for 3D Human Modeling)
• Capturing Detailed Deformations of Moving Human Bodies paper
• 3D Human Pose, Shape and Texture from Low-Resolution Images and Videos paper
• ChallenCap: Monocular 3D Capture of Challenging Human Performances using Multi-Modal References paper
• SMPLicit: Topology-aware Generative Model for Clothed People paper&code
• Learning High Fidelity Depths of Dressed Humans by Watching Social Media Dance Videos paper
• NeuralHumanFVV: Real-Time Neural Volumetric Human Performance Rendering using RGB Cameras paper
• Probabilistic 3D Human Shape and Pose Estimation from Multiple Unconstrained Images in the Wild paper
• 3DCrowdNet: 2D Human Pose-Guided 3D Crowd Human Pose and Shape Estimation in the Wild paper
• SCALE: Modeling Clothed Humans with a Surface Codec of Articulated Local Elements paper
• Multi-person Implicit Reconstruction from a Single Image paper
• PARE: Part Attention Regressor for 3D Human Body Estimation paper code
• Temporal Consistency Loss for High Resolution Textured and Clothed 3D Human Reconstruction from Monocular Video paper
• Function4D: Real-time Human Volumetric Capture from Very Sparse Consumer RGBD Sensors paper
• End-to-End Human Pose and Mesh Reconstruction with Transformers paper
• Revitalizing Optimization for 3D Human Pose and Shape Estimation: A Sparse Constrained Formulation paper
• SHARP: Shape-Aware Reconstruction of People In Loose Clothing paper
• THUNDR: Transformer-based 3D HUmaN Reconstruction with Markers paper
• Deep3DPose: Realtime Reconstruction of Arbitrarily Posed Human Bodies from Single RGB Images paper
• Learning Local Recurrent Models for Human Mesh Recovery paper
• PoseFusion2: Simultaneous Background Reconstruction and Human Shape Recovery in Real-time paper
• LASOR: Learning Accurate 3D Human Pose and Shape Via Synthetic Occlusion-Aware Data and Neural Mesh Rendering paper
• Learning Motion Priors for 4D Human Body Capture in 3D Scenes paper code
• Probabilistic Modeling for Human Mesh Recovery paper&code
• DC-GNet: Deep Mesh Relation Capturing Graph Convolution Network for 3D Human Shape Reconstruction paper
• Encoder-decoder with Multi-level Attention for 3D Human Shape and Pose Estimation paper code
• Action-Conditioned 3D Human Motion Synthesis with Transformer VAE code
• Learning to Regress Bodies from Images using Differentiable Semantic Rendering paper
• Deep Two-Stream Video Inference for Human Body Pose and Shape Estimation paper
• UltraPose: Synthesizing Dense Pose with 1 Billion Points by Human-body Decoupling 3D Model paper
• Body Size and Depth Disambiguation in Multi-Person Reconstruction from Single Images paper code
• Unified 3D Mesh Recovery of Humans and Animals by Learning Animal Exercise paper
• 3D Human Shape and Pose from a Single Low-Resolution Image with Self-Supervised Learning paper code
• Out-of-Domain Human Mesh Reconstruction via Bilevel Online Adaptation paper code
• Monocular Human Shape and Pose with Dense Mesh-borne Local Image Features paper
• Human Performance Capture from Monocular Video in the Wild paper
• Probabilistic Estimation of 3D Human Shape and Pose with a Semantic Local Parametric Model paper
• GLAMR: Global Occlusion-Aware Human Mesh Recovery with Dynamic Cameras paper
• MetaAvatar: Learning Animatable Clothed Human Models from Few Depth Images} paper code
• EgoBody: Human Body Shape, Motion and Social Interactions from Head-Mounted Devices paper code
• Putting People in their Place: Monocular Regression of 3D People in Depth paper
• Multi-initialization Optimization Network for Accurate 3D Human Pose and Shape Estimation paper
• moothNet: A Plug-and-Play Network for Refining Human Poses in Videos paper
• HSPACE: Synthetic Parametric Humans Animated in Complex Environments paper
• VoteHMR: Occlusion-Aware Voting Network for Robust 3D Human Mesh Recovery from Partial Point Clouds paper code

3d human face

• High-Fidelity 3D Digital Human Creation from RGB-D Selfies paper code
• StyleUV: Diverse and High-quality UV Map Generative Model paper
• i3DMM: Deep Implicit 3D Morphable Model of Human Heads paper
• Relightable 3D Head Portraits from a Smartphone Video paper
• Learning Compositional Radiance Fields of Dynamic Human Heads paper
• SIDER : Single-Image Neural Optimization for Facial Geometric Detail Recovery paper
• Synergy between 3DMM and 3D Landmarks for Accurate 3D Facial Geometry paper code
• HIGH-QUALITY REAL TIME FACIAL CAPTURE BASED ON SINGLE CAMERA paper
• Self-supervised High-fidelity and Re-renderable 3D Facial Reconstruction from a Single Imag paper
• Generating Diverse 3D Reconstructions from a Single Occluded Face Image paper
• Self-Supervised Robustifying Guidance for Monocular 3D Face Reconstruction paper

3d human head

• Pixel Codec Avatars paper
• H3D-Net: Few-Shot High-Fidelity 3D Head Reconstruction paper

3D human hand

• Active Learning for Bayesian 3D Hand Pose Estimation paper code
• Multi-View Consistency Loss for Improved Single-Image 3D Reconstruction of Clothed People paper code
• EventHands: Real-Time Neural 3D Hand Reconstruction from an Event Stream
• Monocular Real-time Full Body Capture with Inter-part Correlations
• Im2Mesh GAN: Accurate 3D Hand Mesh Recovery from a Single RGB Image
• HandTailor: Towards High-Precision Monocular 3D Hand Recovery paper code
• Camera-Space Hand Mesh Recovery via Semantic Aggregation and Adaptive 2D-1D Registration paper code
• Model-based 3D Hand Reconstruction via Self-Supervised Learning paper code
• Action-Conditioned 3D Human Motion Synthesis with Transformer VAE paper
• Semi-Supervised 3D Hand-Object Poses Estimation with Interactions in Time paper
• RGB2Hands: Real-Time Tracking of 3D Hand Interactions from Monocular RGB Video paper
• ArtiBoost: Boosting Articulated 3D Hand-Object Pose Estimation via Online Exploration and Synthesis paper code
• Monocular 3D Reconstruction of Interacting Hands via Collision-Aware Factorized Refinements paper code
• Dynamic Iterative Refinement for Efficient 3D Hand Pose Estimation paper
• Semi-Supervised 3D Hand Shape and Pose Estimation with Label Propagation paper
• MobRecon: Mobile-Friendly Hand Mesh Reconstruction from Monocular Image paper code
• Consistent 3D Hand Reconstruction in Video via Self-Supervised Learning paper

related

human mattting

• Real-Time High-Resolution Background Matting code
• Real-Time Monocular Human Depth Estimation and Segmentation on Embedded Systems paper
• DeepSportLab: a Unified Framework for Ball Detection, Player Instance Segmentation and Pose Estimation in Team Sports Scenes paper
• PP-HumanSeg: Connectivity-Aware Portrait Segmentation with a Large-Scale Teleconferencing Video Dataset paper code
• Portrait Segmentation Using Deep Learning paper

pose estimation

• CanonPose: Self-Supervised Monocular 3D Human Pose Estimation in the Wild paper
• Active Learning for Bayesian 3D Hand Pose Estimation paper code
• A-NeRF: Surface-free Human 3D Pose Refinement via Neural Rendering
• HandsFormer: Keypoint Transformer for Monocular 3D Pose Estimation of Hands and Object in Interaction paper
• HuMoR: 3D Human Motion Model for Robust Pose Estimation paper
• Multi-Person Extreme Motion Prediction with Cross-Interaction Attention paper
• VoxelTrack: Multi-Person 3D Human Pose Estimation and Tracking in the Wild paper
• Gravity-Aware Monocular 3D Human-Object Reconstruction paper&code
• DensePose 3D: Lifting Canonical Surface Maps of Articulated Objects to the Third Dimension paper
• Graph-Based 3D Multi-Person Pose Estimation Using Multi-View Images paper
• Learning Dynamical Human-Joint Affinity for 3D Pose Estimation in Videos paper
• Physics-based Human Motion Estimation and Synthesis from Videos paper
• Real-time, low-cost multi-person 3D pose estimation paper
• Direct Multi-view Multi-person 3D Human Pose Estimation paper code
• Rethinking Keypoint Representations: Modeling Keypoints and Poses as Objects for Multi-Person Human Pose Estimation code
• Camera Distortion-aware 3D Human Pose Estimation in Video with Optimization-based Meta-Learning paper
• In-Bed Human Pose Estimation from Unseen and Privacy-Preserving Image Domains paper
• Camera Motion Agnostic 3D Human Pose Estimation paper code
• ElePose: Unsupervised 3D Human Pose Estimation by Predicting Camera Elevation and Learning Normalizing Flows on 2D Poses paper
• Multi-modal 3D Human Pose Estimation with 2D Weak Supervision in Autonomous Driving paper
• AdaptPose: Cross-Dataset Adaptation for 3D Human Pose Estimation by Learnable Motion Generation paper

registration

• LoopReg: Self-supervised Learning of Implicit Surface Correspondences, Pose and Shape for 3D Human Mesh Registration paper code
• Neural Deformation Graphs for Globally-consistent Non-rigid Reconstruction paper
• FARM: Functional Automatic Registration Method for 3D Human Bodies paper code
• Locally Aware Piecewise Transformation Fields for 3D Human Mesh Registration paper
• Unsupervised 3D Human Mesh Recovery from Noisy Point Clouds paper

correspondence

• HumanGPS: Geodesic PreServing Feature for Dense Human Correspondences paper

application

• One-Shot Free-View Neural Talking-Head Synthesis for Video Conferencing paper
• LipSync3D: Data-Efficient Learning of Personalized 3D Talking Faces from Video using Pose and Lighting Normalization paper
• ARShoe: Real-Time Augmented Reality Shoe Try-on System on Smartphones paper
• A Neural Anthropometer Learning from Body Dimensions Computed on Human 3D Meshes paper
• Robust 3D Garment Digitization from Monocular 2D Images for 3D Virtual Try-On Systems paper

texture

• Spatiotemporal Texture Reconstruction for Dynamic Objects Using a Single RGB-D Camera paper
• Semi-supervised Synthesis of High-Resolution Editable Textures for 3D Humans paper
• StylePeople: A Generative Model of Fullbody Human Avatars paper code

skin

• HeterSkinNet: A Heterogeneous Network for Skin Weights Prediction paper

uncategorized

• Fully Convolutional Graph Neural Networks for Parametric Virtual Try-On paper
• TailorNet: Predicting Clothing in 3D as a Function of Human Pose, Shape and Garment Style paper code
• 3DBooSTeR: 3D Body Shape and Texture Recovery paper
• Neural 3D Clothes Retargeting from a Single Image paper
• Single-image Full-body Human Relighting paper
• iButter: Neural Interactive Bullet Time Generator for Human Free-viewpoint Rendering paper
• A Riemannian Framework for Analysis of Human Body Surface paper
• The Power of Points for Modeling Humans in Clothing paper&code
• Neural Human Deformation Transfer paper
• 3D Human Texture Estimation from a Single Image with Transformers paper
• Learning to Predict Diverse Human Motions from a Single Image via Mixture Density Networks paper
• ZFlow: Gated Appearance Flow-based Virtual Try-on with 3D Priors paper
• A Shading-Guided Generative Implicit Model for Shape-Accurate 3D-Aware Image Synthesis paper code
• Action2video: Generating Videos of Human 3D Actions paper
• Garment4D: Garment Reconstruction from Point Cloud Sequences paper code
• ADG-Pose: Automated Dataset Generation for Real-World Human Pose Estimation paper code
• DiffusionNet: Discretization Agnostic Learning on Surfaces paper
• Text and Image Guided 3D Avatar Generation and Manipulation paper code

parametric model

body

• SMPL: A Skinned Multi-Person Linear Model paper code
• Expressive Body Capture: 3D Hands, Face, and Body from a Single Image paper code
• STAR: Sparse Trained Articulated Human Body Regressor paper code

face

• Basel Face Model 2009 website
• Basel Face Model 2017 website
• Large Scale 3D Morphable Model website

head

• FLAME: Articulated Expressive Head Model website

hand

• MANO paper website
• NIMBLE: A Non-rigid Hand Model with Bones and Muscles paper

dataset

• MAAD-Face: A Massively Annotated Attribute Dataset for Face Images paper
• NTU60-X: TOWARDS SKELETON-BASED RECOGNITION OF SUBTLE HUMAN ACTIONS code
• K-Hairstyle: A Large-scale Korean hairstyle dataset for virtual hair editing and hairstyle classification homepage
• AGORA: Avatars in Geography Optimized for Regression Analysis homepage
• FaceScape: 3D Facial Dataset and Benchmark for Single-View 3D Face Reconstruction paper
• Simulated garment dataset for virtual try-on address
• Reconstructing Hand-Object Interactions in the Wild github
• ASL-Skeleton3D and ASL-Phono: Two Novel Datasets for the American Sign Language paper
• AMASS: Archive of Motion Capture as Surface Shapes paper github

labs

• max planck institute website
• Yebin Liu website
• ZJU3DV github
• Hujun Bao google scholar
• USTC-3DV homepage

other related awesome

• awesome-clothed-human github
• curated-list-of-awesome-3D-Morphable-Model-software-and-data github
• awesome-hand-pose-estimation github
• Awesome 3D Body Papers github

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