Promise::XS - Fast promises in Perl
use Promise::XS ();
my $deferred = Promise::XS::deferred();
# Do one of these once you have the result of your operation:
$deferred->resolve( 'foo', 'bar' );
$deferred->reject( 'oh', 'no!' );
# Give this to your caller:
my $promise = $deferred->promise();
The following aggregator functions are exposed:
# Resolves with a list of arrayrefs, one per promise.
# Rejects with the results from the first rejected promise.
# Non-promises will be passed through as resolve values.
my $all_p = Promise::XS::all( $promise1, $promise2, 'abc' .. );
# Resolves/rejects with the results from the first
# resolved or rejected promise.
my $race_p = Promise::XS::race( $promise3, $promise4, .. );
For compatibility with preexisting libraries, all()
may also be called
as collect()
.
The following also exist:
my $pre_resolved_promise = Promise::XS::resolved('already', 'done');
my $pre_rejected_promise = Promise::XS::rejected('it’s', 'bad');
All of Promise::XS
’s static functions may be exported at load time,
e.g., use Promise::XS qw(deferred)
.
This module exposes a Promise interface with its major parts implemented in XS for speed. It is a fork and refactor of AnyEvent::XSPromises. That module’s interface, a “bare-bones” subset of that from Promises, is retained.
This module is stable, well-tested, and suitable for production use.
This library is built for compatibility with pre-existing Perl promise libraries. It thus exhibits some salient differences from how ECMAScript promises work:
-
Neither the
resolve()
method of deferred objects nor theresolved()
convenience function define behavior when given a promise object. -
The
all()
andrace()
functions accept a list of promises, not a “scalar-array-thing” (ECMAScript “arrays” being what in Perl we call “array references”). So whereas in ECMAScript you do:Promise.all( [ promise1, promise2 ] );
… in this library it’s:
Promise::XS::all( $promise1, $promise2 );
-
Promise resolutions and rejections may contain multiple values. (But see "AVOID MULTIPLES" below.)
See Promise::ES6 for an interface that imitates ECMAScript promises more closely.
For compatibility with preexisting Perl promise libraries, Promise::XS allows a promise to resolve or reject with multiple values. This behavior, while eminently “perlish”, allows for some weird cases where the relevant standards don’t apply: for example, what happens if multiple promises are returned from a promise callback? Or even just a single promise plus extra returns?
Promise::XS tries to help you catch such cases by throwing a warning if multiple return values from a callback contain a promise as the first member. For best results, though—and consistency with promise implementations outside Perl—resolve/reject all promises with single values.
DIFFERENCES FROM Promises ET AL.
Perl helpfully warns (under the warnings
pragma, anyhow) when you
die(undef)
since an uninitialized value isn’t useful as an error report
and likely indicates a problem in the error-handling logic.
Promise rejections fulfill the same role in asynchronous code that exceptions do in synchronous code. Thus, Promise::XS mimics Perl’s behavior: if a rejection value list lacks a defined value, a warning is thrown. This can happen if the value list is either empty or contains exclusively uninitialized values.
This module implements ECMAScript’s finally()
interface, which differs
from that in some other Perl promise implementations.
Given the following …
my $new = $p->finally( $callback );
$callback
receives no arguments.- If
$callback
returns anything but a single, rejected promise,$new
has the same status as$p
. - If
$callback
throws, or if it returns a single, rejected promise,$new
is rejected with the relevant value(s).
This module is Promise::AsyncAwait-compatible. Once you load that module you can do nifty stuff like:
use Promise::AsyncAwait;
async sub do_stuff {
return 1 + await fetch_number_p();
}
my $one_plus_number = await do_stuff();
… which roughly equates to:
sub do_stuff {
return fetch_number_p()->then( sub { 1 + $foo } );
}
do_stuff->then( sub {
$one_plus_number = shift;
} );
NOTE: As of this writing, DEBUGGING-enabled perls trigger assertion failures in Future::AsyncAwait (which underlies Promise::AsyncAwait). If you’re not sure what that means, you probably don’t need to worry. :)
By default this library uses no event loop. This is a generally usable configuration; however, it’ll be a bit different from how promises usually work in evented contexts (e.g., JavaScript) because callbacks will execute immediately rather than at the end of the event loop as the Promises/A+ specification requires. Following this pattern facilitates use of recursive promises without exceeding call stack limits.
To achieve full Promises/A+ compliance it’s necessary to integrate with an event loop interface. This library supports three such interfaces:
-
Promise::XS::use_event('AnyEvent');
-
IO::Async - note the need for an IO::Async::Loop instance as argument:
Promise::XS::use_event('IO::Async', $loop_object);
-
Promise::XS::use_event('Mojo::IOLoop');
Note that all three of the above are event loop interfaces. They aren’t event loops themselves, but abstractions over various event loops. See each one’s documentation for details about supported event loops.
Any promise created while $Promise::XS::DETECT_MEMORY_LEAKS
is truthy
will throw a warning if it survives until global destruction.
You can re-bless a Promise::XS::Promise instance into a different class,
and then()
, catch()
, and finally()
will assign their newly-created
promise into that other class. (It follows that the other class must subclass
Promise::XS::Promise.) This can be useful, e.g., for implementing
mid-flight controls like cancellation.
all()
andrace()
should ideally be implemented in XS.
- Interpreter-based threads may or may not work.
- This module interacts badly with Perl’s fork() implementation on Windows. There may be a workaround possible, but none is implemented for now.
Besides AnyEvent::XSPromises and Promises, you may like Promise::ES6, which mimics ECMAScript’s “Promise” class as much as possible. It can even (experimentally) use this module as a backend, which helps but is still significantly slower than using this module directly.