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Suggestion: Add a "CanNoclip" thing to jobs #1450
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No single job should get the right to noclip. It breaks every roleplay Your pegasi should fly using props. That would require actual skill and it That would be the best server ever. |
I see what you did there. My reasoning, however, was something that pissed me off so much today I Disable the ability to noclip on RP jobs. IE Admin jobs CAN noclip. It IE: Admins you don't need to fucking noclip around the map as a fucking |
What if all admins are rping and someone reports a minge. Should an admin What should an admin on duty do when there are no minges? Wander around? What if they had a voted for job (say mayor) and someone else took it while Why is admin on duty even a "job"? Jobs are RP things. Is administrating an What if on the other hand, admins were among the players, going superman Think about these questions. They aren't rhetorical. |
Question 1: You don't need noclip to investigate. Spectate was made for Question 2: Yeah, pretty much. Just wander around and be "On Duty" if Question 3: No, that's the price of administration. It's barely a Question 4: Admin on Duty jobs are made to show players that the staff Question 5: I'd like to put $500 on "What is /ban, /kick, /slay, How about jobs that we MUSTN'T allow to noclip. Mayor, a high risk You cannot tell me you haven't habitually pressed the noclip key when On 4/5/2014 7:34 PM, Falco Peijnenburg wrote:
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Noclip is already disabled in FAdmin. Jobs have as much to do with noclip |
There's already a hook anyway iirc. |
(Calling inb4 diy on this one)
So, I feel as if there is already a way to do this (albeit hacky) by use of PlayerSpawn and PlayerDeath and FAdmin globals... but can we have a less hacky way of blocking noclip on certain jobs, in the actual definition of the job, or even forcing noclip on on said jobs?
Just a suggestion, probably a bad one.
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