You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Unable to tweak & exposed parameters of a Substance Material .sbsar and view the changes within the S&box Editor.
How would you like it to work?
Click on the .sbsar file within the assets browser
Inspector will open up with the following
preview window of the material.
shader dropdown box ( simple, complex, etc )
¹output checkboxes ( color, normal, rough, etc )
²All Exposed parameters such as Output Size, Random Seed, etc.
A button somewhere to save a .vmat when done tweaking the material. The final generated vtex files will be saved as well.
¹You would be able to toggle what texture maps you want to export.
²You would be able to tweak these parameters and see the material update in real-time in a preview window. Performance would be dependent on how complex the material happens to be.
What have you tried?
Load the .sbsar with Substance Player, tweak settings, export the textures to S&box, then finally create a material with the textures.
Additional context
While using substances player does the job well enough, I'd rather prefer an integrated, in-engine solution to tweak substance materials and view them with the appropriate shaders to see how my material will look "exactly" in-engine without having to first export and manually create a vmat.
The text was updated successfully, but these errors were encountered:
For?
S&Box, Other
What can't you do?
Unable to tweak & exposed parameters of a Substance Material
.sbsar
and view the changes within the S&box Editor.How would you like it to work?
Click on the
.sbsar
file within theassets browser
Inspector will open up with the following
.vmat
when done tweaking the material. The final generated vtex files will be saved as well.¹You would be able to toggle what texture maps you want to export.
²You would be able to tweak these parameters and see the material update in real-time in a preview window. Performance would be dependent on how complex the material happens to be.
What have you tried?
Load the
.sbsar
with Substance Player, tweak settings, export the textures to S&box, then finally create a material with the textures.Additional context
While using substances player does the job well enough, I'd rather prefer an integrated, in-engine solution to tweak substance materials and view them with the appropriate shaders to see how my material will look "exactly" in-engine without having to first export and manually create a vmat.
The text was updated successfully, but these errors were encountered: