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Vision

Vision is a GPU physically based renderer, The vision renderer uses embeded DSL codegen technology derived from luisa compute https://github.com/LuisaGroup/LuisaCompute, which is a great invention!

Program feature

Feature Progress
Render Graph Doing
Shader Graph Done
Hot fix Planned

Editor

Feature Progress
ImGUI Done
Material edit Done
Light edit Done
Scene edit Planned
Graph edit Planned
Save data to file Planned

Render algorithm

Feature Progress
Megakernel path tracing Done
ReSTIR DI Done
ReSTIR GI doing
Surfel Planned
Light probe Planned
Wavefront path tracing Planned
Bidirectional path tracing Planned
Photon mapping Planned

Render mode

Feature Progress
Offline render Done
Real time render Planned
Lightmap bake Doing(75%)

Reconstruction Filters

Feature Progress
Filter Importance Sampling Done
Mitchell-Netravali Filter Done
Box Filter Done
Triangle Filter Done
Gaussian Filter Done
Lanczos Windowed Sinc Filter Done

Materials

Feature Progress
metal Done
matte Done
glass Done
mirror Done
substrate Done
disney Done
hair Planned
BSSRDF Planned

Color

Feature Progress
SRGB Done
Complete spectrum Done

Tone mapping

Feature Progress
Linear Done
ACES Done
Reinhard Done

Denoise

Feature Progress
OIDN Done
OptiX Planned
NRD Planned

Sensor

Feature Progress
Pinhole Cameras Done
Thin-Lens Cameras Done
Realistic Cameras Planned
Fish-Eye Cameras Planned

Illumination

Feature Progress
Area Lights, emission done
projector done
spotlight done
pointlight done
HDRI Environment Maps done
Portal Environment Maps Planned
IES Planned
Uniform-Distribution Light Selection Strategy done
Power-Distribution Light Selection Strategy done
BVH Light Selection Strategy Planned

Backends

Feature Progress
GPU Done (with CUDA + OptiX)
DirectX Planned
Vulkan Planned

Exporter/Importer

Feature Progress
Blender Planned
3DS Max Planned
USD Planned

Part of the scene comes from https://benedikt-bitterli.me/resources/

-s ....\res\render_scene\cbox\vision_scene.json

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Vision is a GPU physically based renderer

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