Vision is a GPU physically based renderer, The vision renderer uses embeded DSL codegen technology derived from luisa compute https://github.com/LuisaGroup/LuisaCompute, which is a great invention!
Feature | Progress |
---|---|
Render Graph | Doing |
Shader Graph | Done |
Hot fix | Done |
Feature | Progress |
---|---|
ImGUI | Done |
Material edit | Done |
Light edit | Done |
Scene edit | Planned |
Graph edit | Planned |
Save data to file | Planned |
Feature | Progress |
---|---|
Megakernel path tracing | Done |
ReSTIR DI | Done |
ReSTIR GI | doing |
Surfel | Planned |
Light probe | Planned |
Wavefront path tracing | Planned |
Bidirectional path tracing | Planned |
Photon mapping | Planned |
Feature | Progress |
---|---|
Offline render | Done |
Real time render | Planned |
Lightmap bake | Doing(75%) |
Feature | Progress |
---|---|
Filter Importance Sampling | Done |
Mitchell-Netravali Filter | Done |
Box Filter | Done |
Triangle Filter | Done |
Gaussian Filter | Done |
Lanczos Windowed Sinc Filter | Done |
Feature | Progress |
---|---|
metal | Done |
matte | Done |
glass | Done |
mirror | Done |
substrate | Done |
disney | Done |
hair | Planned |
BSSRDF | Planned |
Feature | Progress |
---|---|
SRGB | Done |
Complete spectrum | Done |
Feature | Progress |
---|---|
Linear | Done |
ACES | Done |
Reinhard | Done |
Feature | Progress |
---|---|
OIDN | Done |
OptiX | Planned |
NRD | Planned |
Feature | Progress |
---|---|
Pinhole Cameras | Done |
Thin-Lens Cameras | Done |
Realistic Cameras | Planned |
Fish-Eye Cameras | Planned |
Feature | Progress |
---|---|
Area Lights, emission | done |
projector | done |
spotlight | done |
pointlight | done |
HDRI Environment Maps | done |
Portal Environment Maps | Planned |
IES | Planned |
Uniform-Distribution Light Selection Strategy | done |
Power-Distribution Light Selection Strategy | done |
BVH Light Selection Strategy | Planned |
Feature | Progress |
---|---|
GPU | Done (with CUDA + OptiX) |
DirectX | Planned |
Vulkan | Planned |
Feature | Progress |
---|---|
Blender | Planned |
3DS Max | Planned |
USD | Planned |
Part of the scene comes from https://benedikt-bitterli.me/resources/
-s ....\res\render_scene\cbox\vision_scene.json