*if you want Re-Edit this proxy please dont delete credits
Don't add me in discord for help with compiling/adding feature/some simple thing with proxy or you will get instantly blocked
Ayyware for gt at this point Growtopia proxy Anyone using or selling "fixed proxy" is a human failure
- Does not need separate http server
- Use HxD or similar to edit "growtopia1.com" and "growtopia2.com" to "localhost" In growtopia binary.
- Alternative: Use hosts file to set growtopia1 and growtopia2 to point to 127.0.0.1 if you want to
- Start proxy -> Run localhost patched file (or normal with hosts) -> Works as supposed
- Print all variantlists and function calls
- Print all text packets
- Supports modifying, ignoring, and making new packets
- Kill players with wrench
- /legal command to clear malpractice without owning legal briefs
- More commands which you can find in the changelog
- Has a PoC /name name command to call OnNameChanged function for local client.
- Has a PoC OnSpawn modifier which appends netid to each players' name, and gives you unlim zoom
- Can both intercept outgoing and incoming packets
- Integrated http server
- Ignore tracking packets and crash log requests
- Ignore autoban packets (NOTE: you can still get autobanned if the check is serversided)
- Works with subserver switching
- Delete this
- Add AAP Bypass with no spoof info needed
- Add /proxy - shows proxy commands
- Add /tp player - teleports to a player in the world
- Add /ghost - toggles ghost state (you wont move for others when its enabled)
- Major refactor of the whole code
- Add world/player classes, and some helpers for easier adding of new features
- Add solve captcha
- Remove /resolve because its patched
- Update version to 3.011
- Add /kill name, or just "/kill " to kill everyone
- Add /proxy - shows proxy commands
- Add /tp player - teleports to a player in the world
- Add /ghost - toggles ghost state (you wont move for others when its enabled)
- Major refactor of the whole code
- Add world/player classes, and some helpers for easier adding of new features
- Fix crashes
- Add /uid name - resolves name to uid (only works for online non-mod players)
- Add /flag id - that sets your client flag to be some item id
- Add /legal - clears your malpractice status when you dont own a legal brief.
- Add kill player button when wrenching players - just click give up on the surgery dialog
- Misc fixes
- Add /resolve uid to name and their current world (aka tracking). Uid can be gotten from onspawn or from tracking packet if the person owns the world.
- Automatically resolve moderator uids when they enter
- Edit some values like meta/wk/hash2 so theres a partial automatic unban (you need to add mac address yourself, I didnt because i was using it for something else)
- Subserver switching should work, apparently there was no problem in the first place as the implementation worked already
- Edit ping requests always to be non offensive behavior
- Ignore autoban packets sent by client
- Ignore tracking packets
- Ignore crash logs that would be sent to gt
- Clean code
- Gives unlimited zoom
Video: https://streamable.com/bhokj
- Gucktubeyt [visit] https://github.com/gucktubeyt
- ama6nen [visit] https://github.com/ama6nen