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Faster #7
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Another small optimization is using d3.geoStereographicRaw (or inline the definition) instead of d3.geoStereographic. |
Skimming through the code, I also recommend:
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Sep 1, 2018
fixes #9 by running the (positive excess) triangles instead of the edges version 1.1.0 (new feature: cellMesh())
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4b9aee7 uses a direct formula for the stereographic |
A good reference presentation :) |
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Ideas for later:
use spherical trig for rotation & projection (instead of geoRotation+geoStereographic)✓use spherical trig for checking if a triangle is clockwise or CCW (instead of geoArea!)✓The text was updated successfully, but these errors were encountered: