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Dual Contouring plugin for Unreal Engine 5.

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DC4UE

DC4UE is a Dual Contouring plugin for Unreal Engine 5 based on the Dual Contouring implementation by Nicholas Gildea.

What is Dual Contouring?

In simple terms, Dual Contouring is a method that generates a mesh representing the tangent plane as the derivative of a Signed Distance Function (SDF). A SDF is a distance function that represents the distance between any two arbitrary points, and returns a value between -ve infinity and +ve infinity. Dual Contouring makes use of this function by generating a face where the value of the SDF at a certain position of space is equal to 0.

Installation

  • Make a clone of the repository
  • Place the folder containing the root of the repository into the Plugins folder of your Unreal Project.
  • Recompile the plugin when prompted after opening Unreal Engine
  • Make sure the plugin is enabled in the Plugins section of the project.

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Dual Contouring plugin for Unreal Engine 5.

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