Skip to content

Latest commit

 

History

History
24 lines (18 loc) · 1.59 KB

README.md

File metadata and controls

24 lines (18 loc) · 1.59 KB

This repository holds a fork of my minecraft openGL clone!

This repository will also be used for tutorial videos - feel free to also take a fork of this repository and do with it as you like (including making your own game engine fork!), although please credit me if you do - as the repository is under the MIT X license!

Building Note

Note this repository is defacto built using VSCode's c++ tools - so it uses the tasks.json file in the .vscode folder. By default the tasks.json there is for windows using clang++, but there is also a version for MacOS in the misc folder. Just switch them if needed, putting the macos mac_tasks.json in the .vscode folder and renaming it to tasks.json. The Windows version also use Clang++ so make sure you have clang-cl installed.

Overall, you need these installed:

  • Clang-CL compiler if using Windows (This is the Clang++ Command)
  • GCC compiler if using MacOS
  • VScode needs to be installed
    • C++ extension for VSCode

Shortcut commands for building in vscode:

  • command+shift+b to build c++ code
  • type ./app in terminal to run the compiled code

Any Questions ~

Feel free to ask me on youtube! My Discord is also in the description for all videos

Resources

  • Check the misc folder for examples on how to do vertex compression
  • The WorldConstants.hpp file has all of the settings for the world, including amount of chunks generating and similar things

Clone Image