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Trigger commands from simulator without writing a C# script.

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pingod-basic-display


This game project is a test to use PinGod without writing C# script.

The dev can assign 1-255 options to add points, play scenes and run multiballs from VP with one command from tables script.

The trough is kept intact and managed, ball saves, changing players etc.

Game.tscn

In the scene inspector you can find Vp Commands. The number is sent from VP which sends command in PinGod.

Here you would add your own to invoke from VP.

image

Command Description
add_points adds points to current player
scene play a pre made scene
multiball start multiball with ball count

You add these into the VP Commands of int,string (see image)

Key(int) Value(string)
2 add_points,10000
3 add_points,1000000
5 scene,MyScene,3.5
254 multiball,3
2 add_points,10000
3 add_points,1000000 ' 
5 scene,MyScene,3.5 ' plays MyScene for 3.5 seconds
254 multiball,3 'starts a 3 ball multiball

The switch to listen for is in the inspector under Vp Command Switch Id which defaults to 24

Visual Pinball


Send Controller.Switch 24 with the command number, enable a timer to act like pulse switch to set it to zero.


' start a multiball
Command 254 

'add 1 million to the player on screen
Command 3

Sub Command(num)
	Controller.Switch 24, num
	vpcommand.enabled = 1
End Sub

Sub vpcommand_timer
	Controller.Switch 24, 0
	vpcommand.enabled = 0
End Sub

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Trigger commands from simulator without writing a C# script.

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