- Easy to use, super fast and smoth.
- Heritage Slider.
- Multiple Menus.
- Statics Panel.
- Color Picker.
- Color Panel.
- Input Field.
- Grid Panel.
- Check Box.
- Switch.
- And Much more!
All Items in the VMenu System
Item | Attribute | Description | Type | Default value |
---|---|---|---|---|
PlayerUI |
||||
title | Menu title | String | None | |
desc | Menu description | String | None | |
font | Menu font style (Fantasy, Menus, ChaletLondon) | String | Fantasy | |
float | Menu Display Position (left, right) | String | left | |
x | Menu X from top left corner | Int | 50 | |
y | Menu y from left corner | Int | 50 | |
width | Menu width (min: 300, max: 400) | Int | 340 | |
width_data | Menu width data (min: 25, max: 40) | Int | 30 | |
color | Menu custom color (hex, altv) | Array, String | [None] | |
max_items | Menu maximum items (max: 18, min: 1) | Int | 12 | |
Up_roll | Start on top if last item is skipt | bool | false | |
Down_roll | Start on bottom if first item is skipt | bool | false | |
banner | Menu Top banner style (1-25) | int | 0 | |
PSubMenu |
title | Menu title | String | None |
desc | Menu description | String | None | |
viewTitle | Main Menu title | String | None | |
viewDesc | Main Menu description | String | None | |
onSide | Open SubMenu on side (true, false) | Bool | false | |
PItem |
title | Item title | String | None |
desc | Item description not displayed | String | None | |
value | Item value not displayed | Any | None | |
icon | Item icon from Fontawesome | String | None | |
tag | Item tag for Eventhandling not displayed | String | None | |
badge | Item Badge from Badge |
Badge | None | |
...kwargs | Item Eventhandlers | String | None | |
PSeperator |
title | Item title | String | None |
badge | Item Badge from Badge |
Badge | None | |
PItemList |
title | Item title | String | None |
desc | Item description not displayed | String | None | |
value | Item value not displayed | Any | None | |
icon | Item icon from Fontawesome | String | None | |
tag | Item tag for Eventhandling not displayed | String | None | |
items | Item value list | Array | [[], []] | |
imageItem | Item control for PImageItem |
PImageItem | None | |
...kwargs | Item Eventhandlers | String | None | |
PNumberList |
title | Item title | String | None |
desc | Item description not displayed | String | None | |
value | Item value not displayed | Int | None | |
icon | Item icon from Fontawesome | String | None | |
tag | Item tag for Eventhandling not displayed | String | None | |
max | Item maximum Numbers | Int | 100 | |
...kwargs | Item Eventhandlers | String | None | |
PCheckBox |
title | Item title | String | None |
desc | Item description not displayed | String | None | |
value | Item value not displayed | Bool | false | |
icon | Item icon from Fontawesome | String | None | |
tag | Item tag for Eventhandling not displayed | String | None | |
...kwargs | Item Eventhandlers | String | None | |
PSwitch |
title | Item title | String | None |
desc | Item description not displayed | String | None | |
value | Item value not displayed | Bool | false | |
icon | Item icon from Fontawesome | String | None | |
tag | Item tag for Eventhandling not displayed | String | None | |
...kwargs | Item Eventhandlers | String | None | |
PSlider |
title | Item title | String | None |
desc | Item description not displayed | String | None | |
value | Item value not displayed | Int | None | |
icon | Item icon from Fontawesome | String | None | |
tag | Item tag for Eventhandling not displayed | String | None | |
max | Item maximum Slider range | Int | 100 | |
...kwargs | Item Eventhandlers | String | None | |
PHeritageSlider |
title | Item title | String | None |
desc | Item description not displayed | String | None | |
value | Item value not displayed | Int | None | |
icon | Item icon from Fontawesome | String | None | |
tag | Item tag for Eventhandling not displayed | String | None | |
...kwargs | Item Eventhandlers | String | None | |
PPercentageBar |
title | Item title | String | None |
desc | Item description not displayed | String | None | |
value | Item value not displayed | Int | None | |
icon | Item icon from Fontawesome | String | None | |
tag | Item tag for Eventhandling not displayed | String | None | |
max | Item maximum Percentage range | Int | 100 | |
...kwargs | Item Eventhandlers | String | None | |
PImageItem |
src | Item src image to path | String | None |
PImageView |
title | Item title | String | None |
desc | Item description not displayed | String | None | |
value | Item value not displayed | Int | None | |
icon | Item icon from Fontawesome | String | None | |
tag | Item tag for Eventhandling not displayed | String | None | |
src | Item src image to path | String | None | |
viewTitle | Main Menu title | String | None | |
viewDesc | Main Menu description | String | None | |
viewFooter | Main Menu footer title | String | None | |
badge | Item Badge from Badge |
Badge | None | |
...kwargs | Item Eventhandlers | String | None | |
PInput |
title | Item title | String | None |
desc | Item description not displayed | String | None | |
value | Item value not displayed | String | None | |
icon | Item icon from Fontawesome | String | None | |
tag | Item tag for Eventhandling not displayed | String | None | |
max | Item maximum input | Int | 100 | |
pattern | Item input pattern | String | None | |
...kwargs | Item Eventhandlers | String | None | |
PColorPicker |
title | Item title | String | None |
desc | Item description not displayed | String | None | |
value | Item value from Color |
Color | None | |
icon | Item icon from Fontawesome | String | None | |
tag | Item tag for Eventhandling not displayed | String | None | |
viewTitle | Main Menu title | String | None | |
viewDesc | Main Menu description | String | None | |
...kwargs | Item Eventhandlers | String | None | |
PStaticsPanel |
title | Item title | Array, String | [None] |
value | Item value | Array, String | [None] | |
icon | Item icon from Fontawesome | Array,String | [None] | |
tag | Item tag for Eventhandling not displayed | Array, String | [None] | |
max | Item maximum Static range | Array, Int | [100] | |
max_line | Item maximum range Items | Array, Int | [5] | |
PColorPanel |
title | Item title | String | None |
value | Item value (hex) | string | None | |
colors | Item colors list (hex) | Array, String | [None] | |
tag | Item tag for Eventhandling not displayed | String | None | |
PLiteGridPanel |
title | Item title | Array, String | None |
value | Item value (min: 0, max: 8) | Int | None | |
icon | Item icon from Fontawesome | String | None | |
tag | Item tag for Eventhandling not displayed | String | None | |
PGridPanel |
title | Item title | Array, String | None |
value | Item value (min: 0, max: 24) | Int | None | |
icon | Item icon from Fontawesome | String | None | |
tag | Item tag for Eventhandling not displayed | String | None | |
PPercentagePanel |
title | Item title | String | None |
value | Item value (min: 0, max: max ) |
Int | None | |
icon | Item icon from Fontawesome | String | None | |
tag | Item tag for Eventhandling not displayed | String | None | |
max | Item maximum Percentage range | Int | 100 | |
PCirclePanel |
title | Item title | String | None |
value | Item value (min: 0, max: 100) | Int | None | |
icon | Item icon from Fontawesome | String | None | |
tag | Item tag for Eventhandling not displayed | String | None | |
SettingsUI |
||||
title | Menu title | String | None | |
font | Menu font style (Fantasy, Menus, ChaletLondon) | String | Fantasy | |
width_data | Menu width data (min: 25, max: 40) | Int | 30 | |
color | Menu custom color (hex, altv) | Array, String | [None] | |
max_items | Menu maximum items (max: 12, min: 1) | Int | 6 | |
max_tabs | Menu maximum tabs (max: 12, min: 1) | Int | 6 | |
Up_roll | Start on top if last item is skipt | bool | false | |
Down_roll | Start on bottom if first item is skipt | bool | false | |
STab |
title | Item title | String | None |
icon | Item icon from Fontawesome | String | None | |
STabData |
title | Item title | String | None |
icon | Item icon from Fontawesome | String | None | |
SItem |
title | Item title | String | None |
desc | Item description not displayed | String | None | |
value | Item value not displayed | Any | None | |
icon | Item icon from Fontawesome | String | None | |
tag | Item tag for Eventhandling not displayed | String | None | |
badge | Item Badge from Badge |
Badge | None | |
...kwargs | Item Eventhandlers | String | None | |
SSeperator |
title | Item title | String | None |
badge | Item Badge from Badge |
Badge | None | |
SItemList |
title | Item title | String | None |
desc | Item description not displayed | String | None | |
value | Item value not displayed | Any | None | |
icon | Item icon from Fontawesome | String | None | |
tag | Item tag for Eventhandling not displayed | String | None | |
items | Item value list | Array | [[], []] | |
imageItem | Item control for SImageItem |
PImageItem | None | |
...kwargs | Item Eventhandlers | String | None | |
SNumberList |
title | Item title | String | None |
desc | Item description not displayed | String | None | |
value | Item value not displayed | Int | None | |
icon | Item icon from Fontawesome | String | None | |
tag | Item tag for Eventhandling not displayed | String | None | |
max | Item maximum Numbers | Int | 100 | |
...kwargs | Item Eventhandlers | String | None | |
SCheckBox |
title | Item title | String | None |
desc | Item description not displayed | String | None | |
value | Item value not displayed | Bool | false | |
icon | Item icon from Fontawesome | String | None | |
tag | Item tag for Eventhandling not displayed | String | None | |
...kwargs | Item Eventhandlers | String | None | |
SSwitch |
title | Item title | String | None |
desc | Item description not displayed | String | None | |
value | Item value not displayed | Bool | false | |
icon | Item icon from Fontawesome | String | None | |
tag | Item tag for Eventhandling not displayed | String | None | |
...kwargs | Item Eventhandlers | String | None | |
SSlider |
title | Item title | String | None |
desc | Item description not displayed | String | None | |
value | Item value not displayed | Int | None | |
icon | Item icon from Fontawesome | String | None | |
tag | Item tag for Eventhandling not displayed | String | None | |
max | Item maximum Slider range | Int | 100 | |
...kwargs | Item Eventhandlers | String | None | |
SPercentageBar |
title | Item title | String | None |
desc | Item description not displayed | String | None | |
value | Item value not displayed | Int | None | |
icon | Item icon from Fontawesome | String | None | |
tag | Item tag for Eventhandling not displayed | String | None | |
max | Item maximum Percentage range | Int | 100 | |
...kwargs | Item Eventhandlers | String | None | |
SImageItem |
src | Item src image to path | String | None |
GameUI |
||||
title | Menu title | String | None | |
desc | Menu description | String | None | |
font | Menu font style (Fantasy, Menus, ChaletLondon) | String | Fantasy | |
width_data | Menu width data (min: 30, max: 50) | Int | 50 | |
color | Menu custom color (hex, altv) | Array, String | [None] | |
Up_roll | Start on top if last item is skipt | bool | false | |
Down_roll | Start on bottom if first item is skipt | bool | false | |
GSettings |
max_items | Menu maximum items (max: 10, min: 1) | Int | 5 |
GPlayers |
min_items | Menu minimum items (min: 1) | Int | 1 |
max_items | Menu maximum items (max: 20) | Int | 10 | |
GDetails |
img | Menu image src to path | String | None |
max_items | Menu maximum items (max: 6, min: 1) | Int | 3 | |
GItem |
title | Item title | String | None |
desc | Item description not displayed | String | None | |
value | Item value not displayed | Any | None | |
icon | Item icon from Fontawesome | String | None | |
tag | Item tag for Eventhandling not displayed | String | None | |
badge | Item Badge from Badge |
Badge | None | |
...kwargs | Item Eventhandlers | String | None | |
GSeperator |
title | Item title | String | None |
badge | Item Badge from Badge |
Badge | None | |
GItemList |
title | Item title | String | None |
desc | Item description not displayed | String | None | |
value | Item value not displayed | Any | None | |
icon | Item icon from Fontawesome | String | None | |
tag | Item tag for Eventhandling not displayed | String | None | |
items | Item value list | Array | [[], []] | |
...kwargs | Item Eventhandlers | String | None | |
GNumberList |
title | Item title | String | None |
desc | Item description not displayed | String | None | |
value | Item value not displayed | Int | None | |
icon | Item icon from Fontawesome | String | None | |
tag | Item tag for Eventhandling not displayed | String | None | |
max | Item maximum Numbers | Int | 100 | |
...kwargs | Item Eventhandlers | String | None | |
GCheckBox |
title | Item title | String | None |
desc | Item description not displayed | String | None | |
value | Item value not displayed | Bool | false | |
icon | Item icon from Fontawesome | String | None | |
tag | Item tag for Eventhandling not displayed | String | None | |
...kwargs | Item Eventhandlers | String | None | |
GSwitch |
title | Item title | String | None |
desc | Item description not displayed | String | None | |
value | Item value not displayed | Bool | false | |
icon | Item icon from Fontawesome | String | None | |
tag | Item tag for Eventhandling not displayed | String | None | |
...kwargs | Item Eventhandlers | String | None | |
GSlider |
title | Item title | String | None |
desc | Item description not displayed | String | None | |
value | Item value not displayed | Int | None | |
icon | Item icon from Fontawesome | String | None | |
tag | Item tag for Eventhandling not displayed | String | None | |
max | Item maximum Slider range | Int | 100 | |
...kwargs | Item Eventhandlers | String | None | |
GPercentageBar |
title | Item title | String | None |
desc | Item description not displayed | String | None | |
value | Item value not displayed | Int | None | |
icon | Item icon from Fontawesome | String | None | |
tag | Item tag for Eventhandling not displayed | String | None | |
max | Item maximum Percentage range | Int | 100 | |
...kwargs | Item Eventhandlers | String | None | |
GPlayer |
title | Item title | String | None |
status | Player Status (STATUS_HOST , STATUS_ENTER , STATUS_LEAVE , STATUS_READY ) |
String | STATUS_HOST |
|
badge | Item Badge from Badge |
Badge | None | |
GDetail |
title | Item title | String | None |
value | Item value | Any | None | |
icon | Item icon from Fontawesome | String | None | |
badge | Item Badge from Badge |
Badge | None | |
Others |
||||
Badge |
title | Item title | String | None |
icon | Item icon from Fontawesome | String | None | |
InstrutionalBar |
x | Bar X from top left corner | Int | 20 |
y | Bar y from left corner | Int | 20 | |
IButton |
title | Item title | String | None |
icon | Item icon from Fontawesome | String | None | |
IText |
title | Item title | String | None |
icon | Item icon from Fontawesome | String | None | |
MessageSmall |
title | Message title | String | None |
desc | Message description not displayed | String | None | |
color | Message custom color (hex, altv) | String | None | |
timer | Message timer to dissaper (ms) | Int | 2000 | |
MessageMidi |
title | Message title | String | None |
desc | Message description not displayed | String | None | |
color | Message custom color (hex, altv) | String | None | |
timer | Message timer to dissaper (ms) | Int | 2000 | |
MessageBig |
title | Message title | String | None |
desc | Message description not displayed | String | None | |
color | Message custom color (hex, altv) | String | None | |
timer | Message timer to dissaper (ms) | Int | 2000 | |
Color |
r | Color code (Red, hex {6}, altv) | Int, String | None |
g | Color code (Green) | Int | 0 | |
b | Color code (Blue) | Int | 0 | |
a | Color code (Alpha) | Int | 1 |
Function | Description | Attribute | Description | Type | Default value |
---|---|---|---|---|---|
PlayerUI |
|||||
Start |
Setup the Menu start the Events listener |
open_key | Setup the Menu open key | Int | 77 |
Open |
Open the Menu | ||||
Close |
Close the Menu | ||||
Clear |
Clear the Menu and delete the Events listener |
||||
addItem |
Add an Item the Menu |
||||
SettingsUI |
|||||
Start |
Setup the Menu start the Events listener |
open_key | Setup the Menu open key | Int | 77 |
Open |
Open the Menu | ||||
Close |
Close the Menu | ||||
Clear |
Clear the Menu and delete the Events listener |
||||
addItem |
Add an Item the Menu |
||||
GameUI |
|||||
Start |
Setup the Menu start the Events listener |
open_key | Setup the Menu open key | Int | 77 |
Open |
Open the Menu | ||||
Close |
Close the Menu | ||||
Clear |
Clear the Menu and delete the Events listener |
||||
addItem |
Add an Item the Menu |
Event | Function | Description | Return Type | Return value |
---|---|---|---|---|
PlayerUI |
||||
IndexChange |
on | Change Eventhandler | Int | Index of Item |
ItemSelect |
on | Enter Eventhandler | Object | Item Values |
MenuOpen |
on | Open Eventhandler | Bool | Open Status |
MenuClose |
on | Close Eventhandler | Bool | Close Status |
PSubMenu |
||||
IndexChange |
on | Change Eventhandler | Int | Index of Item |
ItemSelect |
on | Enter Eventhandler | Object | Item Values |
MenuOpen |
on | Open Eventhandler | Bool | Open Status |
MenuClose |
on | Close Eventhandler | Bool | Close Status |
SettingsUI |
||||
IndexChange |
on | Change Eventhandler | Int | Index of Item |
ItemSelect |
on | Enter Eventhandler | Object | Item Values |
MenuOpen |
on | Open Eventhandler | Bool | Open Status |
MenuClose |
on | Close Eventhandler | Bool | Close Status |
GameUI |
||||
IndexChange |
on | Change Eventhandler | Int | Index of Item |
ItemSelect |
on | Enter Eventhandler | Object | Item Values |
MenuOpen |
on | Open Eventhandler | Bool | Open Status |
MenuClose |
on | Close Eventhandler | Bool | Close Status |
All Return Types of the Events in the VMenu System
Event | Return Item | Description | Type |
---|---|---|---|
IndexChange |
|||
index | Current Item Index Number from Menu | Int | |
ItemSelect |
|||
value | Current Item value if ONLY_VALUE |
Any | |
text | Current Item title if ONLY_TEXT , description if DESC_CHECK not set |
String | |
tag | Current Item tag if ONLY_TAG |
Any | |
panel_value | Current Item Panel value if ONLY_VALUE & Panel is set |
Any | |
panel_text | Current Item Panel title if ONLY_TEXT , description if DESC_CHECK not set & Panel is set |
String | |
panel_tag | Current Item Panel tag if ONLY_TAG & Panel is set |
Any | |
MenuOpen |
|||
status | Menu open status | Bool | |
MenuClose |
|||
status | Menu close status | Bool |
All Constats in the VMenu System set into ...kwargs
Constant | Description |
---|---|
AUTO_SELECT |
On IndexChange trigger ItemSelect |
DESC_CHECK |
On ItemSelect return Item description |
ONLY_VALUE |
On ItemSelect return only Item value |
ONLY_TEXT |
On ItemSelect return only Item title, description if DESC_CHECK not set |
ONLY_TAG |
On ItemSelect return only Item tag |
READ_ONLY |
Item value is not editable by ArrowLeft or ArrowRight |
DISABLED |
Set Item status disabled |
PICK_ALPHA |
PlayerUI Item PColorPicker get/set alpha value |
PANEL_UPDATE |
PlayerUI set Panel Update status |
STATUS_HOST |
GameUI Item GPlayer attribute status value |
STATUS_ENTER |
GameUI Item GPlayer attribute status value |
STATUS_LEAVE |
GameUI Item GPlayer attribute status value |
STATUS_READY |
GameUI Item GPlayer attribute status value |
DISABLE_OPEN |
Disbale the Open function on any Menu |
DISABLE_CLOSE |
Disbale the Close function on any Menu |
All Controls in the VMenu System
Menu | Control | Description |
---|---|---|
PlayerUI |
||
ArrowUp |
Go an Item entry up trigger IndexChange |
|
ArrowDown |
Go an Item entry down trigger IndexChange |
|
ArrowLeft |
Change an Item/Panel value | |
ArrowRight |
Change an Item/Panel value | |
Numpad 8 |
Change an Item Panel index (active Panel) (Up) | |
Numpad 5 |
Change an Item Panel index (active Panel) (Down) | |
Enter |
Select an Item value trigger ItemSelect |
|
m , custom |
Open Menu trigger MenuOpen if is open trigger MenuClose |
|
PSubMenu |
||
Backspace |
Close Menu if is open | |
ArrowUp |
Go an Item entry up trigger IndexChange |
|
ArrowDown |
Go an Item entry down trigger IndexChange |
|
ArrowLeft |
Change an Item/Panel value | |
ArrowRight |
Change an Item/Panel value | |
Numpad 8 |
Change an Item Panel index (active Panel) (Up) | |
Numpad 5 |
Change an Item Panel index (active Panel) (Down) | |
Enter |
Select an Item value trigger ItemSelect |
|
SettingsUI |
||
Backspace |
Close STabData if is open |
|
ArrowUp |
Go an Item entry up trigger IndexChange |
|
ArrowDown |
Go an Item entry down trigger IndexChange |
|
ArrowLeft |
Change an Item value | |
ArrowRight |
Change an Item value | |
Enter |
Select an Item value trigger ItemSelect |
|
Escape , custom |
Open Menu trigger MenuOpen if is open trigger MenuClose |
|
GameUI |
||
ArrowUp |
Go an Item entry up trigger IndexChange |
|
ArrowDown |
Go an Item entry down trigger IndexChange |
|
ArrowLeft |
Change an Item value | |
ArrowRight |
Change an Item value | |
Enter |
Select an Item value trigger ItemSelect |
// 1: Import the VMenu.
import * as VMenu from './js/VMenu.js';
// 2. Setup an VMenu.
const MainMenu = new VMenu.PlayerUI("VMenu", "Menu Example", "", "right", 50, 50, 340, 30, "{#fa8f32}");
MainMenu.addItem(new VMenu.PSeperator("Vehicles"));
MainMenu.addItem(new VMenu.PSlider("Slider", "~b~Slider ~w~example ~r~with ~g~color~y~", 0, "", "", 20, VMenu.DISABLED));
MainMenu.addItem(new VMenu.PSeperator("Seperator"));
MainMenu.addItem(new VMenu.PNumberList("NumberList", "NumberList example", 0, "", "", 9));
// 3. Start the VMenu.
MainMenu.start();
// 4. Listen to the VMenu.
MainMenu.ItemSelect.on((e) => {
console.log(e);
});
// 1: Import the VMenu.
import * as VMenu from './js/VMenu.js';
// 2. Setup an VMenu.
const MainMenu = new VMenu.PlayerUI("VMenu", "Menu Example", "", "right", 50, 50, 340, 30, "{#fa8f32}");
MainMenu.addItem(new VMenu.PSeperator("Vehicles"));
MainMenu.addItem(new VMenu.PSlider("Slider", "~b~Slider ~w~example ~r~with ~g~color~y~", 0, "", "", 20, VMenu.DISABLED));
MainMenu.addItem(new VMenu.PSeperator("Seperator"));
MainMenu.addItem(new VMenu.PPercentageBar("PercentageBar", "Percent example", 0, "", "", 100));
MainMenu.addItem(new VMenu.PNumberList("NumberList", "NumberList example", 0, "", "", 9));
MainMenu.addItem(new VMenu.PImageView("Adder", "Spawn Vehicle Adder", "", "", "", "./assets/adder.png"));
MainMenu.addItem(new VMenu.PCheckBox("Checkbox", "{#ff0000}Checkbox{#ffffff} example", false));
MainMenu.addItem(new VMenu.PSwitch("Switch", "Switch example"));
// 3. Start the VMenu.
MainMenu.start();
// 4. Listen to the VMenu.
MainMenu.ItemSelect.on((e) => {
console.log(e);
});
// 1: Import the VMenu.
import * as VMenu from './js/VMenu.js';
// 2. Setup an VMenu.
const MainMenu = new VMenu.PlayerUI("VMenu", "Menu Example", "", "right", 50, 50, 340, 30, "{#fa8f32}");
MainMenu.addItem(new VMenu.PSeperator("Vehicles"));
MainMenu.addItem(new VMenu.PSlider("Slider", "~b~Slider ~w~example ~r~with ~g~color~y~", 0, "", "", 20, VMenu.DISABLED));
MainMenu.addItem(new VMenu.PSeperator("Seperator"));
MainMenu.addItem(new VMenu.PPercentageBar("PercentageBar", "Percent example", 0, "", "", 100));
MainMenu.addItem(new VMenu.PNumberList("NumberList", "NumberList example", 0, "", "", 9));
MainMenu.addItem(new VMenu.PInput("Input", "Input example", ""));
MainMenu.addItem(new VMenu.PInput("Input 1", "Input example with max", "Hi", "", "", 10));
MainMenu.addItem(new VMenu.PImageView("Adder", "Spawn Vehicle Adder", "", "", "", "./assets/adder.png"));
MainMenu.addItem(new VMenu.PCheckBox("Checkbox", "{#ff0000}Checkbox{#ffffff} example", false));
MainMenu.addItem(new VMenu.PSwitch("Switch", "Switch example"));
MainMenu.addItem(new VMenu.PHeritageSlider("Heritage Slider", "Heritage Slider example", 0, "", ""));
// 3. Start the VMenu.
MainMenu.start();
// 4. Listen to the VMenu.
MainMenu.IndexChange.on((e) => {
console.log(e);
});
MainMenu.ItemSelect.on((e) => {
console.log(e);
});
// 1: Import the VMenu.
import * as VMenu from './js/VMenu.js';
// 2. Setup an VMenu.
const MainMenu = new VMenu.PlayerUI("VMenu", "Menu Example", "", "right", 50, 50, 340, 30, "{#fa8f32}");
const list = new VMenu.PItemList("List", "List example", 0, "", "", [[10, 20, 30], ["Item 2 Large Text example", "item 2", "item 3"]]);
MainMenu.addItem(list);
MainMenu.addItem(new VMenu.PSeperator("Vehicles"));
MainMenu.addItem(new VMenu.PSlider("Slider", "~b~Slider ~w~example ~r~with ~g~color~y~", 0, "", "", 20, VMenu.DISABLED));
MainMenu.addItem(new VMenu.PSeperator("Seperator"));
MainMenu.addItem(new VMenu.PPercentageBar("PercentageBar", "Percent example", 0, "", "", 100));
MainMenu.addItem(new VMenu.PNumberList("NumberList", "NumberList example", 0, "", "", 9));
MainMenu.addItem(new VMenu.PInput("Input", "Input example", ""));
MainMenu.addItem(new VMenu.PInput("Input 1", "Input example with max", "Hi", "", "", 10));
MainMenu.addItem(new VMenu.PImageView("Adder", "Spawn Vehicle Adder", "", "", "", "./assets/adder.png"));
MainMenu.addItem(new VMenu.PCheckBox("Checkbox", "{#ff0000}Checkbox{#ffffff} example", false));
MainMenu.addItem(new VMenu.PSwitch("Switch", "Switch example"));
MainMenu.addItem(new VMenu.PColorPicker("ColorPicker", "ColorPicker example", new VMenu.Color(0, 255, 0)));
MainMenu.addItem(new VMenu.PHeritageSlider("Heritage Slider", "Heritage Slider example", 0, "", ""));
const sp = new VMenu.PStaticsPanel(["Top Speed", "Acceleration", "Braking", "Traction"], [60, 100, 30, -10], ["fas fa-tachometer-alt"], [], [100, 100, 100, 120]);
sp.appendTo(list, 0);
const instrutionalBar = new VMenu.InstrutionalBar();
instrutionalBar.addItem(new VMenu.IButton("Navigate", "fas fa-arrows-alt-v"));
instrutionalBar.addItem(new VMenu.IButton("Change Value", "fas fa-arrows-alt-h"));
instrutionalBar.appendTo(MainMenu);
// 3. Start the VMenu.
MainMenu.start();
// 4. Listen to the VMenu.
MainMenu.IndexChange.on((e) => {
console.log(e);
});
MainMenu.ItemSelect.on((e) => {
console.log(e);
});
// 1: Import the VMenu.
import * as VMenu from './js/VMenu.js';
// 2. Setup an VMenu.
const MainMenu = new VMenu.PlayerUI("VMenu", "Menu Example", "", "right", 50, 50, 340, 30, "{#fa8f32}");
const list = new VMenu.PItemList("List", "List example", 0, "", "", [[10, 20, 30], ["Item 2 Large Text example", "item 2", "item 3"]]);
MainMenu.addItem(list);
MainMenu.addItem(new VMenu.PSeperator("Vehicles"));
MainMenu.addItem(new VMenu.PSlider("Slider", "~b~Slider ~w~example ~r~with ~g~color~y~", 0, "", "", 20, VMenu.DISABLED));
MainMenu.addItem(new VMenu.PSeperator("Seperator"));
MainMenu.addItem(new VMenu.PPercentageBar("PercentageBar", "Percent example", 0, "", "", 100));
MainMenu.addItem(new VMenu.PNumberList("NumberList", "NumberList example", 0, "", "", 9));
MainMenu.addItem(new VMenu.PInput("Input", "Input example", ""));
MainMenu.addItem(new VMenu.PInput("Input 1", "Input example with max", "Hi", "", "", 10));
MainMenu.addItem(new VMenu.PImageView("Adder", "Spawn Vehicle Adder", "", "", "", "./assets/adder.png"));
MainMenu.addItem(new VMenu.PCheckBox("Checkbox", "{#ff0000}Checkbox{#ffffff} example", false));
MainMenu.addItem(new VMenu.PSwitch("Switch", "Switch example"));
MainMenu.addItem(new VMenu.PColorPicker("ColorPicker", "ColorPicker example", new VMenu.Color(0, 255, 0)));
MainMenu.addItem(new VMenu.PHeritageSlider("Heritage Slider", "Heritage Slider example", 0, "", ""));
const sp = new VMenu.PStaticsPanel(["Top Speed", "Acceleration", "Braking", "Traction"], [60, 100, 30, -10], ["fas fa-tachometer-alt"], [], [100, 100, 100, 120]);
sp.appendTo(list, 0);
const instrutionalBar = new VMenu.InstrutionalBar();
instrutionalBar.addItem(new VMenu.IButton("Navigate", "fas fa-arrows-alt-v"));
instrutionalBar.addItem(new VMenu.IButton("Change Value", "fas fa-arrows-alt-h"));
instrutionalBar.appendTo(MainMenu);
const SubMenu = new VMenu.PSubMenu("Vehicles", "Vehicles Menu", "Vehicles", "Vehicles Menu");
SubMenu.addItem(new VMenu.PItem("Item SubMenu", "Sub Item example", ""));
const sub_list = new VMenu.PSlider("Slider SubMenu", "Sub Slider example", 0, "", "", 10);
SubMenu.addItem(sub_list);
SubMenu.addItem(new VMenu.PItemList("List SubMenu", "List example", 0, "", "", [["i1", "i2", "i3"], ["item 1", "item 2", "item 3"]]));
SubMenu.addItem(new VMenu.PSlider("Slider 1 SubMenu", "Slider example with start{#00ff00}", 3, "", "", 10));
SubMenu.addItem(new VMenu.PSlider("Slider 2 SubMenu", "~b~Slider ~w~example ~r~with ~g~color~y~", 0, "", "", 10));
SubMenu.addItem(new VMenu.PNumberList("NumberList SubMenu", "NumberList example", 0, "", "", 9));
SubMenu.addItem(new VMenu.PNumberList("NumberList 1 SubMenu", "NumberList example with start", 3, "", "", 9));
SubMenu.addItem(new VMenu.PImageView("Adder SubMenu", "Spawn Vehicle Adder", "", "", "", "./assets/adder.png"));
SubMenu.addItem(new VMenu.PImageView("Zorruso SubMenu", "Spawn Vehicle Zorruso", "", "", "", "./assets/zorrusso.png"));
SubMenu.addItem(new VMenu.PImageView("T20 SubMenu", "Spawn Vehicle T20", "", "", "", "./assets/t20.png"));
SubMenu.addItem(new VMenu.PInput("Input SubMenu", "Input example", ""));
SubMenu.addItem(new VMenu.PInput("Input 2 SubMenu", "Input example with max", "Hi", "", "", 10));
SubMenu.addItem(new VMenu.PInput("Input 3 SubMenu", "Input example with pattern", "", "", "", 10, "{0-9}"));
SubMenu.addItem(new VMenu.PColorPicker("ColorPicker SubMenu", "ColorPicker example", new VMenu.Color(0, 255, 0)));
const ItemSubinstrutionalBar = new VMenu.InstrutionalBar();
ItemSubinstrutionalBar.addItem(new VMenu.IButton("Test item"));
ItemSubinstrutionalBar.appendTo(sub_list);
// 3. Start the VMenu.
MainMenu.addItem(SubMenu);
MainMenu.start();
// 4. Listen to the VMenu.
MainMenu.IndexChange.on((e) => {
console.log(e);
});
MainMenu.ItemSelect.on((e) => {
console.log(e);
});
// 1: Import the VMenu.
import * as VMenu from './js/VMenu.js';
// 2. Setup an VMenu.
const MainMenu = new VMenu.SettingsUI("Settings UI", "", 30, "{#fa8f32}");
// 3. Setup an VMenu Tab.
const tab_1 = new VMenu.STab("Tab 1");
// 4. Setup an VMenu TabData.
const tab_1_data = new VMenu.STabData("Example Data");
tab_1_data.addItem(new VMenu.SItem("Item <i class='fas fa-shield-alt'></i>", "Item example", ""));
tab_1_data.addItem(new VMenu.SItemList("Item List", "Item List example", 0, "", "", [["i 1", "i 2", "i 3", "i 4"], [1, 2, 3, 4]]));
tab_1_data.addItem(new VMenu.SSeperator("Seperator"));
tab_1_data.addItem(new VMenu.SNumberList("Number List", "Number List example", 0, "", "", 10));
tab_1_data.addItem(new VMenu.SSlider("Slider", "Slider example", 4, "", "", 20));
tab_1.addItem(tab_1_data);
// 5. Add Tab to VMenu.
MainMenu.addItem(tab_1);
// 6. Start the VMenu.
MainMenu.start();
// 7. Listen to the VMenu.
MainMenu.ItemSelect.on((e) => {
console.log(e);
});
// 1: Import the VMenu.
import * as VMenu from './js/VMenu.js';
// 2. Setup an VMenu.
const MainMenu = new VMenu.SettingsUI("Settings UI", "", 30, "{#fa8f32}");
// 3. Setup an VMenu Tab.
const tab_1 = new VMenu.STab("Tab 1");
// 4. Setup an VMenu TabData.
const tab_1_data = new VMenu.STabData("Example Data");
tab_1_data.addItem(new VMenu.SItem("Item <i class='fas fa-shield-alt'></i>", "Item example", ""));
tab_1_data.addItem(new VMenu.SItemList("Item List", "Item List example", 0, "", "", [["i 1", "i 2", "i 3", "i 4"], [1, 2, 3, 4]]));
tab_1_data.addItem(new VMenu.SSeperator("Seperator"));
tab_1_data.addItem(new VMenu.SNumberList("Number List", "Number List example", 0, "", "", 10));
tab_1_data.addItem(new VMenu.SSlider("Slider", "Slider example", 4, "", "", 20));
tab_1_data.addItem(new VMenu.SPercentageBar("PercentageBar", "PercentageBar example", 60, "", "", 60));
tab_1_data.addItem(new VMenu.SCheckBox("CheckBox", "CheckBox example", true));
tab_1_data.addItem(new VMenu.SSwitch("Switch", "Switch example"));
tab_1.addItem(tab_1_data);
const tab_1_data_2 = new VMenu.STabData("Example Data 2");
tab_1_data_2.addItem(new VMenu.SItem("Item 2", "Item 2 example", ""));
tab_1_data_2.addItem(new VMenu.SItemList("Item List 2", "Item List 2 example", 2, "", "", [["i 1", "i 2", "i 3", "i 4"], [1, 2, 3, 4]]));
tab_1_data_2.addItem(new VMenu.SItemList("Item List 3", "Item List 3 example", "Non-Stop-Pop FM", "", "", ["Radio Los Santos", "Space 103.2", "West Coast Classics", "Rebel Radio", "Los Santos Rock Radio", "Non-Stop-Pop FM"]));
tab_1_data_2.addItem(new VMenu.SSeperator("Seperator 2"));
tab_1_data_2.addItem(new VMenu.SNumberList("Number List 2", "Number List 2 example", 10, "", "", 10));
tab_1_data_2.addItem(new VMenu.SSlider("Slider 2", "Slider 2 example", 4, "", "", 4));
tab_1.addItem(tab_1_data_2);
// 5. Add Tab to VMenu.
MainMenu.addItem(tab_1);
// 6. Start the VMenu.
MainMenu.start();
// 7. Listen to the VMenu.
MainMenu.ItemSelect.on((e) => {
console.log(e);
});
// 1: Import the VMenu.
import * as VMenu from './js/VMenu.js';
// 2. Setup an VMenu.
const MainMenu = new VMenu.SettingsUI("Settings UI", "", 30, "{#fa8f32}");
// 3. Setup an VMenu Tab.
const tab_1 = new VMenu.STab("Tab 1");
// 4. Setup an VMenu TabData.
const tab_1_data = new VMenu.STabData("Example Data");
tab_1_data.addItem(new VMenu.SItem("Item <i class='fas fa-shield-alt'></i>", "Item example", ""));
tab_1_data.addItem(new VMenu.SItemList("Item List", "Item List example", 0, "", "", [["i 1", "i 2", "i 3", "i 4"], [1, 2, 3, 4]]));
tab_1_data.addItem(new VMenu.SSeperator("Seperator"));
tab_1_data.addItem(new VMenu.SNumberList("Number List", "Number List example", 0, "", "", 10));
tab_1_data.addItem(new VMenu.SSlider("Slider", "Slider example", 4, "", "", 20));
tab_1_data.addItem(new VMenu.SPercentageBar("PercentageBar", "PercentageBar example", 60, "", "", 60));
tab_1_data.addItem(new VMenu.SCheckBox("CheckBox", "CheckBox example", true));
tab_1_data.addItem(new VMenu.SSwitch("Switch", "Switch example"));
tab_1.addItem(tab_1_data);
const tab_1_data_2 = new VMenu.STabData("Example Data 2");
tab_1_data_2.addItem(new VMenu.SItem("Item 2", "Item 2 example", ""));
tab_1_data_2.addItem(new VMenu.SItemList("Item List 2", "Item List 2 example", 2, "", "", [["i 1", "i 2", "i 3", "i 4"], [1, 2, 3, 4]]));
tab_1_data_2.addItem(new VMenu.SItemList("Item List 3", "Item List 3 example", "Non-Stop-Pop FM", "", "", ["Radio Los Santos", "Space 103.2", "West Coast Classics", "Rebel Radio", "Los Santos Rock Radio", "Non-Stop-Pop FM"]));
tab_1_data_2.addItem(new VMenu.SSeperator("Seperator 2"));
tab_1_data_2.addItem(new VMenu.SNumberList("Number List 2", "Number List 2 example", 10, "", "", 10));
tab_1_data_2.addItem(new VMenu.SSlider("Slider 2", "Slider 2 example", 4, "", "", 4));
tab_1.addItem(tab_1_data_2);
const tab_2 = new VMenu.STab("Tab 2");
const tab_2_data = new VMenu.STabData("Example Data 2");
tab_2_data.addItem(new VMenu.SItem("Item 2", "Item 2 example", ""));
tab_2_data.addItem(new VMenu.SItemList("Item List 2", "Item List 2 example", 2, "", "", [["i 1", "i 2", "i 3", "i 4"], [1, 2, 3, 4]]));
tab_2_data.addItem(new VMenu.SSeperator("Seperator 2"));
tab_2_data.addItem(new VMenu.SSlider("Slider 2", "Slider 2 example", 0, "", "", 100));
tab_2_data.addItem(new VMenu.SNumberList("Number List 2", "Number List 2 example", 0, "", "", 10));
tab_2.addItem(tab_2_data);
// 5. Add Tab to VMenu.
MainMenu.addItem(tab_1);
MainMenu.addItem(tab_2);
// 6. Start the VMenu.
MainMenu.start();
// 7. Listen to the VMenu.
MainMenu.ItemSelect.on((e) => {
console.log(e);
});
// 1: Import the VMenu.
import * as VMenu from './js/VMenu.js';
// 2. Setup an VMenu.
const MainMenu = new VMenu.GameUI("LS Airport Bike Race", "This Race is an Hard onwe ;)");
// 3. Setup an VMenu Settings Tab.
const MainSettings = new VMenu.GSettings();
MainSettings.addItem(new VMenu.GItem("Armor <i class='fas fa-shield-alt'></i>", "Give Start Armor", 100, "", "", new VMenu.Badge("100%")));
MainSettings.addItem(new VMenu.GSeperator("Seperator"));
MainSettings.addItem(new VMenu.GItemList("Start Weapon", "Give Start Weapon", "Dagger", "", "", ["Dagger", "Pistol", "Knife", "Bat"]));
MainSettings.addItem(new VMenu.GNumberList("Cash", "Give Start Cash", 100, "", "", 100));
MainSettings.addItem(new VMenu.GSlider("{#fa8f32}Slider", "Slider Example", 2, "", "", 10));
MainSettings.addItem(new VMenu.GSlider("Slider", "Slider Example", 2, "", "", 10, VMenu.DISABLED));
MainSettings.addItem(new VMenu.GPercentageBar("Percent Bar", "Percent Bar Example", 25, "", "", 100, VMenu.ONLY_VALUE));
MainSettings.addItem(new VMenu.GCheckBox("Check Box", "Check Box Example", false));
MainSettings.addItem(new VMenu.GSwitch("Switch", "Switch Example", false, "", "", VMenu.AUTO_SELECT));
// 4. Setup an VMenu Player Tab.
const MainPlayers = new VMenu.GPlayers(1, 6);
MainPlayers.addItem(new VMenu.GPlayer("Flory", VMenu.STATUS_HOST));
MainPlayers.addItem(new VMenu.GPlayer("Jack", VMenu.STATUS_READY));
MainPlayers.addItem(new VMenu.GPlayer("Nik", VMenu.STATUS_LEAVE));
MainPlayers.addItem(new VMenu.GPlayer("Alex", VMenu.STATUS_ENTER));
// 5. Setup an VMenu Details Tab.
const MainDetails = new VMenu.GDetails("./assets/bg_2.jpg");
MainDetails.addItem(new VMenu.GDetail("Rating", "3/5", "fas fa-star"));
MainDetails.addItem(new VMenu.GDetail("difficulty", "20%"));
// 6. Add Tab to VMenu.
MainMenu.addItem(MainSettings);
MainMenu.addItem(MainPlayers);
MainMenu.addItem(MainDetails);
// 7. Start the VMenu.
MainMenu.start();
MainMenu.open();
// 8. Listen to the VMenu.
MainMenu.ItemSelect.on((e) => {
console.log(e);
});
// 1: Import the VMenu.
import * as VMenu from './js/VMenu.js';
// 2. Setup an VMenu.
const MainMenu = new VMenu.GameUI("LS Airport Bike Race", "This Race is an Hard onwe ;)");
// 3. Setup an VMenu Settings Tab.
const MainSettings = new VMenu.GSettings();
MainSettings.addItem(new VMenu.GItem("Armor <i class='fas fa-shield-alt'></i>", "Give Start Armor", 100, "", "", new VMenu.Badge("100%")));
MainSettings.addItem(new VMenu.GSeperator("Seperator"));
MainSettings.addItem(new VMenu.GItemList("Start Weapon", "Give Start Weapon", "Dagger", "", "", ["Dagger", "Pistol", "Knife", "Bat"]));
MainSettings.addItem(new VMenu.GNumberList("Cash", "Give Start Cash", 100, "", "", 100));
MainSettings.addItem(new VMenu.GSlider("{#fa8f32}Slider", "Slider Example", 2, "", "", 10));
MainSettings.addItem(new VMenu.GSlider("Slider", "Slider Example", 2, "", "", 10, VMenu.DISABLED));
MainSettings.addItem(new VMenu.GPercentageBar("Percent Bar", "Percent Bar Example", 25, "", "", 100, VMenu.ONLY_VALUE));
MainSettings.addItem(new VMenu.GCheckBox("Check Box", "Check Box Example", false));
MainSettings.addItem(new VMenu.GSwitch("Switch", "Switch Example", false, "", "", VMenu.AUTO_SELECT));
// 4. Setup an VMenu Player Tab.
const MainPlayers = new VMenu.GPlayers(1, 6);
let player_1 = new VMenu.GPlayer("Flory", VMenu.STATUS_HOST);
MainPlayers.addItem(player_1);
let player_2 = new VMenu.GPlayer("Jack", VMenu.STATUS_READY);
MainPlayers.addItem(player_2);
let player_3 = new VMenu.GPlayer("Nik", VMenu.STATUS_LEAVE);
MainPlayers.addItem(player_3);
let player_4 = new VMenu.GPlayer("Alex", VMenu.STATUS_ENTER);
MainPlayers.addItem(player_4);
// 5. Setup an VMenu Details Tab.
const MainDetails = new VMenu.GDetails("./assets/bg_2.jpg");
MainDetails.addItem(new VMenu.GDetail("Rating", "3/5", "fas fa-star"));
MainDetails.addItem(new VMenu.GDetail("difficulty", "20%"));
// 6. Add Tab to VMenu.
MainMenu.addItem(MainSettings);
MainMenu.addItem(MainPlayers);
MainMenu.addItem(MainDetails);
// 7. Start the VMenu.
MainMenu.start();
MainMenu.open();
// 8. Listen to the VMenu.
MainMenu.ItemSelect.on((e) => {
console.log(e);
});
// 9. Trigger Events on Player Tab.
setTimeout(() => {
player_4.update(VMenu.STATUS_READY);
let player_5 = new VMenu.GPlayer("Simon", VMenu.STATUS_ENTER);
MainPlayers.addItem(player_5);
MainPlayers.removeItem(player_3);
}, 4500);
This version of the VMenu are the current stable version which is supported for feature updates.
Please let me know in the Comments, i will try to fix or add what you found/want :D