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Add bonuses for weapon/armor qualities and talents #28
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I'm not the maintainer but I think I can address qualities but not talents. Qualities doesn't seem like something that needs a compendium to fix. Talents is a very mixed bag with deep integration with focuses, stunts, and situational modifiers. Focuses would have to become items, just to get in the door. You'll also need to implement stunts. I can't see how that can be done without a compendium of system information. |
I will work on implementing qualities, but it'll take me some time as I
figure out how best I want to do that. I have something in mind, ill just
have to play around a bit. .
Other features won't be coded in. Design from the outset has been
deliberate at drawing that line between assistive automation and not having
the game play itself for you. The system will take a lot of the heavy
lifting, but you are still be required to do some yourself.
…On Fri, May 13, 2022 at 12:25 PM Poetisle ***@***.***> wrote:
I'm not the maintainer but I think I can address qualities but not
talents. Qualities doesn't seem like something that needs a compendium to
fix. Talents is a very mixed bag with deep integration with focuses,
stunts, and situational modifiers. Focuses would have to become items, just
to get in the door. You'll also need to implement stunts. I can't see how
that can be done without a compendium of system information.
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Charlotte Hamilton (She/Her)
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For example, a Fine pistol has +1 to the attack roll, an Effective pistol gets +1 to damage, and the Gunfighter specialization/talent gives +1 to attack and damage for a class of ranged weapons. Similarly, Effective armor gets a +1 armor bonus. (Armor isn't working right either, but that's already on the issues list.) There's the "Manual" option for weapon damage, but that removes the automatic +PER bonus (and requires offline bookkeeping).
Possibly the complete compendium will address qualities and talents?
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