Skip to content

Various algorithms controlling a player in a 2D Roguelike Game

Notifications You must be signed in to change notification settings

FrederickGeek8/Rogue-Algorithms

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

2 Commits
 
 
 
 
 
 
 
 

Repository files navigation

Rogue-Algorithms

Various algorithms controlling a player in a 2D Roguelike. Based off the 2D Roguelike tutorial from Unity.

Algorithm Implementations

A* Search Algorithm

Currently the only algorithm implemented is an A* algorithm which avoids enemies and walls, and attempts to get to the exit. This however avoids almost all food pickups (unless it is in its path of travel)

Areas for improvement

  • Work in food incentive

About

Various algorithms controlling a player in a 2D Roguelike Game

Topics

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages