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[goblins] Goblins (Mobs Redo addon) [mod] for Minetest

This mod adds several Goblins (and Goblin Dogs) to Minetest that should spawn near ore deposits or lairs underground.

  • Goblins dig caves, destroy torches, create lairs, set traps, cultivate mushrooms and some are aggressive.
  • Gobdogs will roam caves, bury bones and other items in soft terrain, eat meats. Some Gobdogs are aggressive!
  • Basic trading with Goblins - the more you trade with a goblin, the more likely you will get things in return!
  • Goblins have a territorial framework for location based interactions, if you trade with more Goblins of a territory your trades will be easier!
  • Harming goblins will negatively affect your trade with all gobins in a territory!
  • If you brandish weapons (including axes) around a goblin it may decide to attack!
  • Goblins and Gobdogs will defend each other. You can have them defend other mobs by simply adding to: on_spawn = function(self) the following: self.groups = {"goblin_friend", "gobdog_friend"} in your own mobs definition!
  • There are many settings now accessible from the minetest menu -> "settings" tab -> "all settings" -> "mods" -> "goblins" list! these can also be defined in the settingtypes.txt
  • Goblin and Gobdog spawning is now configured from goblins_spawning.lua (at least until there is a way to easily change these with the setting menu :P )
  • A basic and optional (enabled in minetest setting menu) HUD is available
  • tested with Minetest 5.2 and 5.30(dev)

Required Mods:

Optional Mods:

Licenses of Source Media Files:

Additional source and content credits:

  • goblin mushrooms from "flowers" mod source code:

    • Originally by Ironzorg (MIT) and VanessaE (MIT)
    • Various Minetest developers and contributors (MIT)
  • mushrooms.xcf Copyright Francisco Athens (CC BY-SA 3.0) 2020

  • goblins_mushroom_brown.png, goblins_mushroom_brown2.png goblins_mushroom_brown3.png goblins_mushroom_brown4.png Copyright Francisco Athens (CC BY-SA 3.0) 2020

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