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colored hexagon outlines for targets #1250 : resolved by making the reachable creatures have a hallow hex when chosen as targets, and a filled hex when hovered.
Also resolved #1289 as part of the same change, by making the onHover check if the target tile is reachable. If it is its a pointer, because u can execute an action on them, else its the arrow cursor because the hex is not reachable.
So if you have a creature with a 1 range attack, and a creature is within one hex but the creature has multiple hex's, only the closest hex will have a hallow hex colored, and when you hover on it should have pointer cursor. If you hover on the other hex they should have the arrow cursor because they are not selectable.
let me know what you think.