Note: You are looking at the 4.x branch. For Godot 3.x, click here.
XLIFF translation importer for Godot.
While the main motivation was handling files exported by Weblate, it currently supports a reasonable subset of both XLIFF 1.2 and 2.0.
XLIFF is an XML-based format for storing localization data. If you have separate XLIFF files for each language in your project, this plugin can help you use them.
The Godot engine natively supports translations in CSV and PO formats, but those may not be the best choice for some workflows.
- Copy the
addons
folder into your project root. - Enable the plugin in your
Project Settings > Plugins
tab. - Import your files as
XLIFF
. - (Recommended) Add your resource files to
Project Settings > Localization > Translations
, so they can be automatically loaded on game startup.
GodotXliff is primarily distributed under the terms of both the MIT license and the Apache License (Version 2.0).
See LICENSE-APACHE and LICENSE-MIT for details.