Fix duplicate combo counter on combo break #2799
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
This PR fixes a bug where the function onNoteMiss calls applyScore, creating two sets of "000" whenever a note goes off the screen with a combo of 10 or more.
Also removes the "== 0" condition from popUpScore to prevent double displays after Bad or Shit ratings.
Subsequently, this PR removes the "000" display after getting a Bad or Shit rating with a combo of less than 10.
Question for the devs:
Do you intend for the "000" to appear after every Bad and Shit rating regardless of your combo?
Original Behavior (0.5.0)
Double combo break display
0.4.1.double.combo.break.display.mp4
Combo break display when combo <10 (bad/shit ratings but not for misses)
0.4.1.bad.shit.0.display.mp4
Pull Request Behavior
Fixed double combo break display
PR.double.combo.break.display.mp4
Combo break no longer displays when combo <10
PR.remove.bad.shit.0.display.mp4