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turned based fighting example #121
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Thank you for sharing this example. Can you explain what concepts this example will bring to light? |
theres 1 animation for player 1 for enemy and 1 for zombie i would of assume i wouldn't need a FSM also i made this because someone asked for help on gdevelop discord a turned based game, and i realized gdevelop don't have a example so i made a example for gdevelop |
The tutorial takes platformer animations as an example, FSM can be used for everything that need states. In the case of this example it could be:
It avoids to have the same condition repeated everywhere and make it clear what happens in each state. But, maybe wait to have someone else opinion before doing changes because even though it could be a good template, I don't think it has its place as an example. |
My first opinion when I saw the game is how to play it? There are texts on the screen, but I don't understand directly what I can do. An FSM is welcome yes. |
What I spotted:
Art folder is great, nice to see this, it's a must to have, same for the readme :) ! |
okay |
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well i know I cant say this but I personally think this could help people with basics of some stuff In gdevelop and if anyone ever need help with making a turned based fighting system my example could help(it helped the person it was originally made for) |
TurnedBasedFighting.zip |
It's totally alright. I just didn't want to make you work on it without the validation of someone that is more used to review examples (like Bouh). |
i would of probably done it anyway(for the itch.io page to make it better) but okay, also this is the first time for this and I haven't done game dev in about a year and then i see that someone needed help i made a "crappy" example for him then made this one cuz i wanted to make it better so this is it i guess, also I'm not that good at explaining stuff to tbh(like for example if I have a story idea I'm not good and showing it in a good way) |
The idea of a Start scene is interesting.
I'm probably annoying, but the quality is essential. An example should be representative of the software and the games that are possible. I see that you have indeed made some changes, continue the changes, it's on the right track!
I don't want to sound mean, I know there is a desire to do well and help others by posting this example. It's also my goal, to have an example project that looks pro and is consistent with what it promises, then that is pleasant to play and see while respecting a minimum of turn-based games standards. I don't do feedback like that to hurt people, but to have a higher and more professional quality level. |
I don't take it personally, also okay ill get to work on changes |
also i do use groups in the project to structure it btw(well I structure it different prob but I do use them for that reason) |
You can add groups, for white comments ;) |
okay |
TurnedBasedFighting.zip |
TurnedBasedFighting.zip |
@Bouh sorry for pinging you but i got told to ping the person who was reviewing it and i think it was you so um may i ask for you to check if there are any issues with it again please i did all the changes you asked i belive |
I took a quick look. The buttons for touch devices are nice. I think you could use it for computer too. They could be used to make the player understand when an input is expected from him. For instance, using an orange/green tint on the one selected and a half opacity on the other. The enemy health should probably be the enemy side. I think it could be nice to have a health bar instead. It can be done by changing the width of a tiled sprite for instance. You didn't do the FSM. We can help you to do it step by step if you want. The 1st step is to put every event that has the condition |
first 2 i will do, but i got told i didn't need to do fsm(also yah i don't feel like doing fsm cuz well I'm not used to it and I've ordered my events in a way where a fsm would prob be worse?) |
also for fsm if i do, do it then should i make a group and put it there maybe |
There are good changes, this example has style!
Review
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FSM I will do I guess, though I'm pretty sure there aren't any unused events? , also it's possible for the player to lose, also btw I just finished the first step of doing the FSM(well I did what D8H said to do(which was step 1 I think idk), also for the flip events they're there so it can be changed when ever wanted from the scene |
here is the update with the changes the only thing I didn't change is the flip event stuff since I personally think it would be more helpful for some stuff(like if someone wanted to edit the level or add their own they could use the flip event to change the player and enemy around or something I guess), and with the FSM I did it from how I understood it from the link(i didn't use the external events though) |
There is a typo ( You added 2 states with the I meant green/orange as green = zombie and orange = fire to show the button is active. |
how could i replace the playerusedabitly?, cuz the "State" wouldnt be able to do that cuz of how the system would work right? cuz the "State" was only meant to be a "Turn" orginally
ooh okay |
@D8H can you please give a list of stuff for me to do with polishing please(i know i pinged you again and sorry, but sometimes i get worried and Want to finish it as soon as possible(hence why i try to answer as quickly and i can) i do find working on this fun but i dont know what else to do maybe remove the info text but that's all i can really think off) |
okay and for the pick all condition, idk tbh, originally i changed both button but this doesn't |
fixed the 2 images not being in the right place and removed red text stuff from resource tab |
@D8H please can I ask for you to tell me what to change(cuz really wanna get this finished and umm idk), and yes i know i sound super inpatient but i cant help it(and sorry) |
I'm working on the platformer behavior. I'll try to take a look in a few days. |
okay |
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so like i show a pause?, okay |
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i never changed the position of them :|
sorry idk what that means, i remove "c from comment?, ill check them to see if i can understand
okay |
for mobile at least i personally would hate playing it like this tbh(the controls were where i put them cuz its nice and easzy to touch them on mobile devices) i will only do it if you want me to and i mean like if you say do it (not a maybe do it cuz i dont like it so i dont really want to but i will if you tell me) |
ooh i see now ill give you thefiles for the changes as soon as i can(like right now almost) but i didnt change pos of buttons since i dont like the idea of it personnally |
Also Sorry for super late aswer i was asleep then i think(or didnt check github) all i changed was color of health bar to b41818 |
Hi, sorry I can’t do a proper review. But, |
i have read this before and i think when doing the major changes in event it was kinda(unkownly) following it(well if i remeber correctly) |
Hi, I wasn't able to find much issues. but, there are a few that I missed from the last review (sorry btw for missing them), Great project btw
:) |
if you still want me to do it i will for the rest, okay also im not good at typing stuff and that so um yah(may i use what you put to put in readme?), also sorry for late aswer |
Yes, feel free to use the one I suggested in the readme |
Thanks :) |
i didnt do the flash extension thing(for the reasons i told in the reply so ask me to do it if you still want me to) |
Hi, Thank you for the great example! |
okay thanks |
Closed by #165 |
Describe the example
this is a turned based fighting example game with 1 player and enemy with 2 ability(fireball and summon zombie) also i made the art myself
heres a link to play it: https://shadow001.itch.io/turned-based-fighting-example
Checklist
com.example.
.(the project folder is in comments)
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