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Densha de Go! Final Texture Converter

This program allows you to extract and inject textures for DDG Final.

Requirements

Requires LibDgf

Usage

The following commands are available. For arguments please use the --help option.

  • extract-dat: Unpacks files from .DAT container as-is.
  • convert-dat: Unpacks a .DAT container of textures and converts everything to PNG.
  • convert-txm: Converts a single .TXM file to PNG.
  • replace-dat: Imports and replaces a list of images into a .DAT file. Requires a text file with a line for each texture to be replaced, consisting of the index number and the path to the corresponding image (can be relative to working directory).
  • dump-font: Extracts characters from kanji font pack.
  • convert-trm: Converts train model file contents to Wavefront OBJ models.
  • convert-pdb: Converts other model files to Wavefront OBJ models. Note the corresponding texture DAT needs to be supplied as well.
  • convert-bg: Converts sky dome to Wavefront OBJ models. Note only the first far texture is extracted.
  • convert-mapanim: Converts files from the mapanim folder to Wavefront OBJ models.

Other

There is some code for bulk convert all .DAT/.TXM files in a directory, along with some code for Aqualead texture/image formats. Modify the program as necessary yourself to use them.

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Texture converter for Densha de Go! Final

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