Here is a collection of my fragment shaders and glsl library code I have written.
Orginally most of this code was written for Shadertoy.com, however many of these were ported to the VSCode Shadertoy Plugin - which is highly recommend.
There are a lot of redundant files, as I have not unified a common.glsl
file.
In Construction - only works consistently for single files. -
image.glsl
cd fragrunner
poetry install
cd ../shaders/mandelbrot/psychedelic
fragrunner
Unless otherwise stated, most shaders should run with the VSCode Shadertoy currently.
Notes on a selection of shaders:
- mandelbrot (working)
- newton_fractal (working)
- sobel (working - no signal)
- reaction_duffions (partial)
- point_reflection and voronoi (working - very simple shaders)