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Adds Mesh implementation #397
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Hey @AlanRynne, could we start to review this PR? |
Reviewed with Alan this AM based on comments on previous PR. Fresh commits coming in soon and then ready to merge! 🚀 |
var firstEdge = face.HalfEdge; | ||
switch (adjacentFaces.Count) | ||
{ | ||
case 3: // Triangle face |
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@sonomirco this one.
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Changes as discussed in previous review.
Hi all! Sorry for the delay on this I've been a bit busy lately! I'm planning on wrapping this up between today and tomorrow and leave it up to you guys to review for any improvements! 👍🏻 |
Noice. 🤘
…On Mon, Jan 16, 2023, 2:55 PM Alan Rynne ***@***.***> wrote:
Hi all! Sorry for the delay on this I've been a bit busy lately! I'm
planning on wrapping this up between today and tomorrow and leave it up to
you guys to review for any improvements! 👍🏻
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@AlanRynne is this good to go?! |
@AlanRynne, any updates on this branch? |
Hey @sonomirco, @d3ssy! I would have sworn I had pinged you guys here to review this... but I seemed to have left my message unsent 🙇🏼♂️ I think this one is ready to go unless you have any particular opinions on any part of the code ;) |
DRAFT: