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An EXILED plugin that shows a customizable message to players you kill.

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KillMessage

An EXILED plugin that shows a customizable message to players you kill.

IT SHOULD BE SAFE TO USE THE SAME DATABASE IN MULTIPLE SERVERS AT ONCE

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Available Commands

  • kmsg set - Sets your kill message
  • kmsg delete - Deletes your kill message
  • kmsg toggle - Toggles whether or not you can see kill messages
  • kmsg color - Sets your kill message color

Configs

Config Type Description Default
is_enabled bool Whether the plugin is enabled true
database_folder string The folder where the database will be stored in PLUGINS_FOLDER/KillMessage
use_permissions bool Whether or not use permissions to be able to use commands. Permission: kmsg false
send_console_message bool Whether or not send a message through the client console to a player who joins to tell them about the plugin true
char_limit int Message's character limit 32
message_size int Size of the message that's shown to the killed player 30
message_duration ushort Duration of the message that's shown to the killed player 3
available_colors string[] List of available colors. MAKE SURE TO WRITE THEM IN LOWER CASE AND USE SCPSL WIKI COLORS pink, red, brown, silver, light_green, crimson, cyan, aqua, deep_pink, tomato, yellow, magenta, blue_green, orange

Permissions

Permission Description
kmsg Permission to run all commands (except 'kmsg color')
kmsg.color Permission to run 'kmsg color'

Give permission to all users

  • If you want to give all users a permission, there should be a group in your permissions.yml file called 'user' with default set to true, simply add the permission you want to give to everyone there.

Colors

  • For broadcast, you'll need to use colors from Unity Rich Text (Some of them will probably not work)
  • For hints i've tested, and only red, yellow, orange, black, blue, green, grey, lightblue, purple work.
  • You can also use Hex without needing to add the colors to the config

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An EXILED plugin that shows a customizable message to players you kill.

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