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Remove simdnoise for terraingen #22

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merged 4 commits into from
May 1, 2023

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meyerzinn
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simdnoise does not work on ARM and is not significantly faster than noise-rs. This PR fixes camera controls on Mac and switches terrain generation to use noise-rs (which requires some adaptation of the parameters and noise algorithm). We can fine tune the specifics here.

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@Game4all Game4all left a comment

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seems good to me

src/voxel/world/player.rs Outdated Show resolved Hide resolved
@meyerzinn
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Yep, it was a system ordering problem. Now the Debug UI systems run before the player input processing systems so that any interaction with the debug UIs prevents cursor grabbing, which feels much more natural.

@Game4all Game4all merged commit 6b1da7d into Game4all:master May 1, 2023
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2 participants