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Spawnflags limited to 16 unique flags #82

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wongit opened this issue Jul 18, 2021 · 2 comments
Closed

Spawnflags limited to 16 unique flags #82

wongit opened this issue Jul 18, 2021 · 2 comments

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@wongit
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wongit commented Jul 18, 2021

Currently not possible to use more than 16 spawnflags in an entity file without getting invalid bit error.

@Garux
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Garux commented Jul 18, 2021

Yeah, it's limited to 16 https://github.com/Garux/netradiant-custom/blob/master/include/ieclass.h#L31
I don't think anything practical uses > 16.

@wongit
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wongit commented Jul 18, 2021

Trenchbroom is using 24 I think. Some recent quake mods are preferring to use spawnflags over keys so it can creep over 16.
Compiled with 24 and seems to be working. Thanks for the infos

@Garux Garux closed this as completed in 4cbe05a Sep 19, 2023
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