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description.ext
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class CfgFunctions
{
class TDM
{
class FactionDetection
{
class SideFactions {file = "TDM_fnc_SideFactions.sqf";};
};
};
};
class RscTitles
{
#include "Score_Bar\Score_Bar_HPP.hpp"
};
class CfgDebriefing
{
class WIN
{
title = "Victory";
subtitle = "Your team won!";
description = "Score limit reached!";
picture = "Score_Bar\images\win_ca.paa";
};
class LOSE
{
title = "Defeat";
subtitle = "Your team lost!";
description = "Score limit reached!";
picture = "Score_Bar\images\lose_ca.paa";
};
class TIE
{
title = "Draw";
subtitle = "It's a draw!";
description = "Return to base!";
picture = "Score_Bar\images\draw_ca.paa";
};
class WINTIME
{
title = "Victory";
subtitle = "Your team won!";
description = "Time limit reached!";
picture = "Score_Bar\images\time_ca.paa";
};
class LOSETIME
{
title = "Defeat";
subtitle = "Your team lost!";
description = "Time limit reached!";
picture = "Score_Bar\images\time_ca.paa";
};
class TIETIME
{
title = "Draw";
subtitle = "It's a draw!";
description = "Time limit reached!";
picture = "Score_Bar\images\time_ca.paa";
};
};
class CfgMusic
{
class EndWin
{
name = "EndWin";
sound[] = {"Score_Bar\music\EndWin.ogg", db+10, 1.0};
duration = 14.16;
};
class EndLose
{
name = "EndLose";
sound[] = {"Score_Bar\music\EndLose.ogg", db+10, 1.0};
duration = 13.84;
};
class EndDraw
{
name = "EndDraw";
sound[] = {"Score_Bar\music\EndDraw.ogg", db+10, 1.0};
duration = 16;
};
};