This is the repository for Friday Night Funkin' Vs Sans
Don't even bother making pull requests as i won't be checking them anytime soon
- Fuzzehead06 - Art, Remixes and Charting for the mod
- Gast - Changed few lines of codes
- DM DOKURO - Made Reality Check Through The Skull
- Djsmell - Made Stronger Than You Sans version
- SharaX - For making Dark Darker Yet Darker Remix
- Generic Stick Man - Made the thumbnail art for the mod
- Tr_1cky - Playtester
- Trento - Playtester
- Junk - Playtester
- KadeDev - For Kade Engine
- TobyFox - For making Undertale
THESE INSTRUCTIONS ARE FOR COMPILING THE GAME'S SOURCE CODE!!!
IF YOU WANT TO JUST DOWNLOAD AND INSTALL AND PLAY THE GAME NORMALLY, GO TO ITCH.IO TO DOWNLOAD THE GAME FOR PC, MAC, AND LINUX!!
https://ninja-muffin24.itch.io/friday-night-funkin
IF YOU WANT TO COMPILE THE GAME YOURSELF, CONTINUE READING!!!
First you need to install Haxe and HaxeFlixel. I'm too lazy to write and keep updated with that setup (which is pretty simple).
- Install Haxe 4.1.5 (Download 4.1.5 instead of 4.2.0 because 4.2.0 is broken and is not working with gits properly...)
- Install HaxeFlixel after downloading Haxe
Other installations you'd need is the additional libraries, a fully updated list will be in Project.xml
in the project root. Currently, these are all of the things you need to install:
flixel
flixel-addons
flixel-ui
hscript
newgrounds
So for each of those type haxelib install [library]
so shit like haxelib install newgrounds
You'll also need to install polymod. To do this, you need to do a few things first.
- Download git-scm. Works for Windows, Mac, and Linux, just select your build.
- Follow instructions to install the application properly.
- Run
haxelib git polymod https://github.com/larsiusprime/polymod.git
in terminal/command-prompt after your git program is installed.
You should have everything ready for compiling the game! Follow the guide below to continue!
At the moment, you can optionally fix the transition bug in songs with zoomed out cameras.
- Run
haxelib git flixel-addons https://github.com/HaxeFlixel/flixel-addons
in the terminal/command-prompt.
I gitignore the API keys for the game, so that no one can nab them and post fake highscores on the leaderboards. But because of that the game doesn't compile without it.
Just make a file in /source
and call it APIStuff.hx
, and copy paste this into it
package;
class APIStuff
{
public static var API:String = "";
public static var EncKey:String = "";
}
and you should be good to go there.
Once you have all those installed, it's pretty easy to compile the game. You just need to run 'lime test html5 -debug' in the root of the project to build and run the HTML5 version. (command prompt navigation guide can be found here: https://ninjamuffin99.newgrounds.com/news/post/1090480)
To run it from your desktop (Windows, Mac, Linux) it can be a bit more involved. For Linux, you only need to open a terminal in the project directory and run 'lime test linux -debug' and then run the executible file in export/release/linux/bin. For Windows, you need to install Visual Studio Community 2019. While installing VSC, don't click on any of the options to install workloads. Instead, go to the individual components tab and choose the following:
- MSVC v142 - VS 2019 C++ x64/x86 build tools
- Windows SDK (10.0.17763.0)
- C++ Profiling tools
- C++ CMake tools for windows
- C++ ATL for v142 build tools (x86 & x64)
- C++ MFC for v142 build tools (x86 & x64)
- C++/CLI support for v142 build tools (14.21)
- C++ Modules for v142 build tools (x64/x86)
- Clang Compiler for Windows
- Windows 10 SDK (10.0.17134.0)
- Windows 10 SDK (10.0.16299.0)
- MSVC v141 - VS 2017 C++ x64/x86 build tools
- MSVC v140 - VS 2015 C++ build tools (v14.00)
This will install about 22GB of crap, but once that is done you can open up a command line in the project's directory and run lime test windows -debug
. Once that command finishes (it takes forever even on a higher end PC), you can run FNF from the .exe file under export\release\windows\bin
As for Mac, 'lime test mac -debug' should work, if not the internet surely has a guide on how to compile Haxe stuff for Mac.