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A new Java framework overlay for managing robots and communications.

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Shleam

What is Shleam?

Shleam is an overlay library, created by General Angels, to give FRC teams a simple yet powerful platform to base their robots on.

It gives you a recursive project structure with special capabilities such as scripting and network communications.

Examples

ShleamBot

ShleamDashboard

Installation

This project is synced to Maven Central, meaning all you have to do in order to install it is to add it to your build.grade file:

dependencies{
    compile group: 'com.ga2230', name: 'shleam', version: '2020.0.2'
    compile group: 'org.json', name: 'json', version: '20190722'
}

Features

Shleam gives you the following interfaces:

  1. The Module base class.
  2. The Function interface.
  3. The Server communications class.
  4. The Runtime script interpreter and runtime manager.

1. The Module base class

Let's say you want to create a new project that has a Parent->Child structure, such as a Robot. You'd want to have a main class which combines many smaller classes each responsible for one part of the robot.

With Shleam, you'll make your main class inherit (extend) the Module class, then make every robot part also inherit from Module, then connect the parts with adopt().

Why is it so important?

It allows you to write a relatively complex code in mere seconds.

2. The Function interface

This interface, connected to a Module inherited class, allows you to expose certain functionality of your program to outside control, and not just what you coded your program to do.

For example, if I want to allow people to view the current cash a person has in my banking application, all I have to do is write the following code:

public static void main(String[] arguments) {
    Shleam.begin(8000, new MyBank());
}

static class MyBank extends Module {

    HashMap<String, Integer> list = new HashMap<>();

    public MyBank() {
        super("bank");

        // Add people to my list
        list.put("shleam", 1337);

        // Expose my function
        register("get_cash", name -> Result.finished(list.get(name).toString()));
    }
}

The register() function allows you to register a new function, and takes a function name (get_cash), and an interface implementation. (name -> Result.finished(list.get(name).toString()))

3. The Server communications class

This class is responsible for accepting new client sockets (over TCP/IP) and handling their input, passing them to their target and executing the requested Function.

For the example given in 2, Shleam.begin(8000, new MyBank()); initiates the server, and passes it a new MyBank module as a root module.

The Server class is especially useful for FIRST FRC usage, where you'd want to connect an additional computer to your robot and communicate with your main controller (roboRIO). You can move information between the two and call functions to enhance your gameplay.

4. The Runtime interface

This interface lets you take all that code that you already wrote for exposing functions and write a script for executing them.

Let's say I have the following setup:

robot
 drive - Takes distance as input
 shoot - Takes speed as input
 rgb   - Takes R, G, B as input

I can now write the following script and run it autonomously:

// Set the LEDs to red
b robot rgb 255 0 0
// Wait for 1 second
b robot sleep 1000
// Drive and shoot at the same time (1 meter, 30rps)
a robot drive 1
a robot shoot 30
// Wait 2 seconds then change LEDs to blue
b robot sleep 2000
b robot rgb 0 0 255

I can upload this file to the program through the Server interface, by just typing runtime load [script contents] when I connect to my robot.

Contributing

You are more then welcome to contribute to the project.

Make Pull-Requests for smaller changes and open Issues for larger changes that need discussion.

License

This project is licensed under the MIT license, meaning you can pretty much do what-ever you want with it.