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DeCiv

DeCiv 1.5 10.01.21

TECHNOLOGICAL DISPARITY

A major update which adds new buildings and mechanics, plus a new playable faction.

Highlights:

  • Some factions now start with techs already researched, but suffer from a research penalty at the start of the game

  • New faction: Deadrock Clan The Deadrock Clan is a forward thinking, family-run business, who pride themselves on their strong values and traditions. Where some see disaster, they see opportunity!

  • Claim or produce new luxury resources including Salt (NaCl), Machinery and Electronics

  • New faction-specific art for Corporate and Gang factions

  • Various balance fixes and adjustments to promotion and policy trees

Thanks for trying DeCiv. The game has been rebalanced; food and resources are scarce. Barbarians are more dangerous than you might expect.

"I'm always disheartened when my 3 upgrade Ranger or Guerilla gets ganked by some BDSM gimps on Harleys" - Tsimshian Tshitposter

Featuring unit art by The Bucketeer @GeneralWadaling

Please contact me through Github or Discord if you find bugs or have suggestions!

This is a total conversion. Please disable all other mods when playing for the smoothest experience.

You are free to use any assets from this mod; please provide credit to the creator if you do. Thanks :)

Troubleshooting: If you find a bug, try downloading the latest version of the mod as it may be fixed. If the problem remains please make a post on Discord/Github

Constructed buildings can still function without coal/uranium/power if access to these is lost;

Ice incorrectly generates in water tiles

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