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CPU usage is not excessively high, but it is not as low as I would like it to be, especially when connecting to many players, as some might (and will be) offline.
Maybe we can put let the algorithm skip a few iterations when a device appears to be offline. That should reduce the cpu load, we'll see by how much.
The text was updated successfully, but these errors were encountered:
CPU usage is not excessively high, but it is not as low as I would like it to be, especially when connecting to many players, as some might (and will be) offline.
Maybe we can put let the algorithm skip a few iterations when a device appears to be offline. That should reduce the cpu load, we'll see by how much.
The text was updated successfully, but these errors were encountered: