-
-
Notifications
You must be signed in to change notification settings - Fork 575
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Signals registered from base class are not avialiabe for its sub-classes. #26
Comments
This is happening because the signal's are registered to the BaseClass reference, may be we can somehow register the signals from BaseClass into SubClass when instancing. |
This should work, maybe it's a bug in the module, if it's in the bindings then it should be easy to fix. Will take a look at this later |
https://github.com/godotengine/godot/blob/master/modules/nativescript/nativescript.cpp#L290 I think it might be because of that, I don't search for the base classes. |
@Geequlim can you update your Godot build and test if this still is a problem? |
Yes I wiil have a try tomorrow
2017年7月30日 21:55,"Thomas Herzog" <notifications@github.com>写道:
… @Geequlim <https://github.com/geequlim> can you update your Godot build
and test if this still is a problem?
—
You are receiving this because you were mentioned.
Reply to this email directly, view it on GitHub
<#26 (comment)>,
or mute the thread
<https://github.com/notifications/unsubscribe-auth/AGpFTDM-mGgH4hHZVQ9XRis01dCzgivlks5sTItugaJpZM4OnTt8>
.
|
We better close this, |
…issues Fix some clang format things
Register classes like this
It can't work in GDScript
The text was updated successfully, but these errors were encountered: