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Draw Heatmaps #10

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darylsew opened this issue Jul 30, 2014 · 2 comments
Open

Draw Heatmaps #10

darylsew opened this issue Jul 30, 2014 · 2 comments

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@darylsew
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At the core of our application is the way we draw heatmaps, probably the most important part of it. We need to be able to use heatmap.js on a point by point basis, perhaps overriding their time decay function for our own thing. Ideally we'll be able to control gradient, opacity, intensity, and radius of each bite; I can't figure which of these is more important, we should really have all of them.
@jennyzw and @kevinco26 are responsible for this.

@darylsew darylsew added this to the Release v1.0 milestone Jul 30, 2014
@jennyzw
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jennyzw commented Jul 30, 2014

At this point, I think gradient is the most important to work on. Since the
count variable takes care of a lot of the intensity. Let me know if you
disagree or don't think gradient should be the focus.

On Tue, Jul 29, 2014 at 9:38 PM, Daryl Sew notifications@github.com wrote:

At the core of our application is the way we draw heatmaps, probably the
most important part of it. We need to be able to use heatmap.js on a point
by point basis, perhaps overriding their time decay function for our own
thing. Ideally we'll be able to control gradient, opacity, intensity, and
radius of each bite; I can't figure which of these is more important, we
should really have all of them.
@jennyzw https://github.com/jennyzw and @kevinco26
https://github.com/kevinco26 are responsible for this.


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#10.

Jenny Wang
Wellesley College
Class of 2017
(425) 647-0018

@darylsew
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Ah OK I didn't realize count was already implemented. Yeah definitely focus on the gradient. I'm making some pretty good progress with the audio stuff, on track to finish by Wednesday evening.

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