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At the core of our application is the way we draw heatmaps, probably the most important part of it. We need to be able to use heatmap.js on a point by point basis, perhaps overriding their time decay function for our own thing. Ideally we'll be able to control gradient, opacity, intensity, and radius of each bite; I can't figure which of these is more important, we should really have all of them. @jennyzw and @kevinco26 are responsible for this.
The text was updated successfully, but these errors were encountered:
At this point, I think gradient is the most important to work on. Since the
count variable takes care of a lot of the intensity. Let me know if you
disagree or don't think gradient should be the focus.
At the core of our application is the way we draw heatmaps, probably the
most important part of it. We need to be able to use heatmap.js on a point
by point basis, perhaps overriding their time decay function for our own
thing. Ideally we'll be able to control gradient, opacity, intensity, and
radius of each bite; I can't figure which of these is more important, we
should really have all of them. @jennyzwhttps://github.com/jennyzw and @kevinco26 https://github.com/kevinco26 are responsible for this.
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Reply to this email directly or view it on GitHub #10.
Jenny Wang
Wellesley College
Class of 2017
(425) 647-0018
Ah OK I didn't realize count was already implemented. Yeah definitely focus on the gradient. I'm making some pretty good progress with the audio stuff, on track to finish by Wednesday evening.
At the core of our application is the way we draw heatmaps, probably the most important part of it. We need to be able to use heatmap.js on a point by point basis, perhaps overriding their time decay function for our own thing. Ideally we'll be able to control gradient, opacity, intensity, and radius of each bite; I can't figure which of these is more important, we should really have all of them.
@jennyzw and @kevinco26 are responsible for this.
The text was updated successfully, but these errors were encountered: