The distributable, loadable, and executable unit of code in WebAssembly is called a module. A module contains:
- a set of imports and exports;
- a section defining the initial state of linear memory;
- a section containing code;
- after the MVP, sections containing debugging/symbol information or a reference to separate files containing them; and
- possibly other sections in the future. Sections declare their type and byte-length. Sections with unknown types are silently ignored.
While WebAssembly modules are designed to interoperate with ES6 modules in a Web environment (more details below), WebAssembly modules are defined independently of JavaScript and do not require the host environment to include a JavaScript VM.
A module defines a set of functions in its
code section and can declare and name a subset of
these functions to be exports. The meaning of exports (how and when they are
called) is defined by the host environment. For example, a minimal shell
environment might only probe for and call a _start
export when given a module
to execute.
A module can declare a set of imports. An import is a tuple containing a module name, the name of an exported function to import from the named module, and the signature to use for that import within the importing module. Within a module, the import can be directly called like a function (according to the signature of the import). When the imported module is also WebAssembly, it would be an error if the signature of the import doesn't match the signature of the export.
The WebAssembly spec does not define how imports are interpreted:
- the host environment can interpret the module name as a file path, a URL, a key in a fixed set of builtin modules or the host environment may invoke a user-defined hook to resolve the module name to one of these;
- the module name does not need to resolve to a WebAssembly module; it could resolve to a builtin module (implemented by the host environment) or a module written in another, compatible language; and
- the meaning of calling an imported function is host-defined.
The open-ended nature of module imports allow them to be used to expose
arbitrary host environment functionality to WebAssembly code, similar to a
native syscall
. For example, a shell environment could define a builtin
stdio
module with an export puts
.
In C/C++, an undefined extern
declaration (perhaps only when given the
magic __attribute__
or declared in a separate list of imports) could be
compiled to an import and C/C++ calls to this extern
would then be compiled
to calls to this import. This is one way low-level C/C++ libraries could call
out of WebAssembly in order to implement portable source-level interfaces
(e.g., POSIX, OpenGL or SDL) in terms of host-specific functionality.
While ES6 defines how to parse, link and execute a module, ES6 does not define when this parsing/linking/execution occurs. An additional extension to the HTML spec is required to say when a script is parsed as a module instead of normal global code. This work is ongoing. Currently, the following entry points for modules are being considered:
<script type="module">
;- an overload to the
Worker
constructor; - an overload to the
importScripts
Worker API;
Additionally, an ES6 module can recursively import other modules via import
statements.
For WebAssembly/ES6 module integration, the idea is that all the above module entry points could also load WebAssembly modules simply by passing the URL of a WebAssembly module. The distinction of whether the module was WebAssembly or ES6 code could be made by namespacing or by content sniffing the first bytes of the fetched resource (which, for WebAssembly, would be a non-ASCII—and thus illegal as JavaScript—magic number). Thus, the whole module-loading pipeline (resolving the name to a URL, fetching the URL, any other loader hooks) would be shared and only the final stage would fork into either the JavaScript parser or the WebAssembly decoder.
Any non-builtin imports from within a WebAssembly module would be treated as
if they were import
statements of an ES6 module. If an ES6 module import
ed
a WebAssembly module, the WebAssembly module's exports would be linked as if
they were the exports of an ES6 module. Once parsing and linking phases
were complete, a WebAssembly module would have its _start
function called in
place of executing the ES6 module top-level script. By default, multiple
loads of the same module URL (in the same realm) reuse the same singleton
module instance. It may be worthwhile in the future to consider extensions to
allow applications to load/compile/link a module once and instantiate multiple
times (each with a separate heap and global state).
This integration strategy should allow WebAssembly modules to be fairly
interchangeable with ES6 modules (ignoring
GC/Web API signature restrictions of the
WebAssembly MVP) and thus it should be natural to compose a single application
from both kinds of code. This goal motivates the
semantic design of giving each WebAssembly
module its own disjoint linear memory. Otherwise, if all modules shared a single
linear memory (all modules with the same realm? origin? window?—even the
scope of "all" is a nuanced question), a single app using multiple
independent libraries would have to hope that all the WebAssembly modules
transitively used by those libraries "played well" together (e.g., explicitly
shared malloc
and coordinated global address ranges). Instead, the
dynamic linking future feature is intended
to allow explicitly sharing linear memory between multiple modules.
A module will contain a section declaring the linear memory size (initial and
maximum size allowed by sbrk
) and the initial contents of memory (analogous
to .data
, .rodata
, .bss
sections in native executables).
The WebAssembly spec defines the code section of a module in terms of an Abstract Syntax Tree (AST). Additionally, the spec defines two concrete representations of the AST: a binary format which is natively decoded by the browser and a text format which is intended to be read and written by humans. A WebAssembly environment is only required to understand the binary format; the text format is defined so that WebAssembly modules can be written by hand (and then converted to binary with an offline tool) and so that developer tools have a well-defined text projection of a binary WebAssembly module. This design separates the concerns of specifying and reasoning about behavior, over-the-wire size and compilation speed, and ergonomic syntax.